* @}
*/
- /* progressbar */
+ /**
+ * @defgroup Progressbar Progress bar
+ *
+ * The progress bar is a widget for visually representing the
+ * progress status of a given job/task.
+ *
+ * A progress bar may be horizontal or vertical. It may display an
+ * icon besides it, as well as primary and @b units labels. The
+ * former is meant to label the widget as a whole, while the
+ * latter, which is formatted with floating point values (and thus
+ * accepts a <c>printf</c>-style format string, like <c>"%1.2f
+ * units"</c>), is meant to label the widget's <b>progress
+ * value</b>. Label, icon and unit strings/objects are @b optional
+ * for progress bars.
+ *
+ * A progress bar may be @b inverted, in which state it gets its
+ * values inverted, with high values being on the left or top and
+ * low values on the right or bottom, as opposed to normally have
+ * the low values on the former and high values on the latter,
+ * respectively, for horizontal and vertical modes.
+ *
+ * The @b span of the progress, as set by
+ * elm_progressbar_span_size_set(), is its length (horizontally or
+ * vertically), unless one puts size hints on the widget to expand
+ * on desired directions, by any container. That length will be
+ * scaled by the object or applications scaling factor. At any
+ * point code can query the progress bar for its value with
+ * elm_progressbar_value_get().
+ *
+ * Available widget styles for progress bars:
+ * - @c "default"
+ * - @c "wheel" (simple style, no text, no progression, only
+ * "pulse" effect is available)
+ *
+ * Default contents parts of the progressbar widget that you can use for are:
+ * @li "elm.swallow.content" - A icon of the progressbar
+ *
+ * Here is an example on its usage:
+ * @li @ref progressbar_example
+ */
+
+ /**
+ * Add a new progress bar widget to the given parent Elementary
+ * (container) object
+ *
+ * @param parent The parent object
+ * @return a new progress bar widget handle or @c NULL, on errors
+ *
+ * This function inserts a new progress bar widget on the canvas.
+ *
+ * @ingroup Progressbar
+ */
EAPI Evas_Object *elm_progressbar_add(Evas_Object *parent) EINA_ARG_NONNULL(1);
+
+ /**
+ * Set whether a given progress bar widget is at "pulsing mode" or
+ * not.
+ *
+ * @param obj The progress bar object
+ * @param pulse @c EINA_TRUE to put @p obj in pulsing mode,
+ * @c EINA_FALSE to put it back to its default one
+ *
+ * By default, progress bars will display values from the low to
+ * high value boundaries. There are, though, contexts in which the
+ * state of progression of a given task is @b unknown. For those,
+ * one can set a progress bar widget to a "pulsing state", to give
+ * the user an idea that some computation is being held, but
+ * without exact progress values. In the default theme it will
+ * animate its bar with the contents filling in constantly and back
+ * to non-filled, in a loop. To start and stop this pulsing
+ * animation, one has to explicitly call elm_progressbar_pulse().
+ *
+ * @see elm_progressbar_pulse_get()
+ * @see elm_progressbar_pulse()
+ *
+ * @ingroup Progressbar
+ */
EAPI void elm_progressbar_pulse_set(Evas_Object *obj, Eina_Bool pulse) EINA_ARG_NONNULL(1);
+
+ /**
+ * Get whether a given progress bar widget is at "pulsing mode" or
+ * not.
+ *
+ * @param obj The progress bar object
+ * @return @c EINA_TRUE, if @p obj is in pulsing mode, @c EINA_FALSE
+ * if it's in the default one (and on errors)
+ *
+ * @ingroup Progressbar
+ */
EAPI Eina_Bool elm_progressbar_pulse_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+
+ /**
+ * Start/stop a given progress bar "pulsing" animation, if its
+ * under that mode
+ *
+ * @param obj The progress bar object
+ * @param state @c EINA_TRUE, to @b start the pulsing animation,
+ * @c EINA_FALSE to @b stop it
+ *
+ * @note This call won't do anything if @p obj is not under "pulsing mode".
+ *
+ * @see elm_progressbar_pulse_set() for more details.
+ *
+ * @ingroup Progressbar
+ */
EAPI void elm_progressbar_pulse(Evas_Object *obj, Eina_Bool state) EINA_ARG_NONNULL(1);
+
+ /**
+ * Set the progress value (in percentage) on a given progress bar
+ * widget
+ *
+ * @param obj The progress bar object
+ * @param val The progress value (@b must be between @c 0.0 and @c
+ * 1.0)
+ *
+ * Use this call to set progress bar levels.
+ *
+ * @note If you passes a value out of the specified range for @p
+ * val, it will be interpreted as the @b closest of the @b boundary
+ * values in the range.
+ *
+ * @ingroup Progressbar
+ */
EAPI void elm_progressbar_value_set(Evas_Object *obj, double val) EINA_ARG_NONNULL(1);
+
+ /**
+ * Get the progress value (in percentage) on a given progress bar
+ * widget
+ *
+ * @param obj The progress bar object
+ * @return The value of the progressbar
+ *
+ * @see elm_progressbar_value_set() for more details
+ *
+ * @ingroup Progressbar
+ */
EAPI double elm_progressbar_value_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+
+ /**
+ * Set the label of a given progress bar widget
+ *
+ * @param obj The progress bar object
+ * @param label The text label string, in UTF-8
+ *
+ * @ingroup Progressbar
+ * @deprecated use elm_object_text_set() instead.
+ */
EINA_DEPRECATED EAPI void elm_progressbar_label_set(Evas_Object *obj, const char *label) EINA_ARG_NONNULL(1);
+
+ /**
+ * Get the label of a given progress bar widget
+ *
+ * @param obj The progressbar object
+ * @return The text label string, in UTF-8
+ *
+ * @ingroup Progressbar
+ * @deprecated use elm_object_text_set() instead.
+ */
EINA_DEPRECATED EAPI const char *elm_progressbar_label_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+
+ /**
+ * Set the icon object of a given progress bar widget
+ *
+ * @param obj The progress bar object
+ * @param icon The icon object
+ *
+ * Use this call to decorate @p obj with an icon next to it.
+ *
+ * @note Once the icon object is set, a previously set one will be
+ * deleted. If you want to keep that old content object, use the
+ * elm_progressbar_icon_unset() function.
+ *
+ * @see elm_progressbar_icon_get()
+ * @deprecated use elm_object_content_set() instead.
+ *
+ * @ingroup Progressbar
+ */
EAPI void elm_progressbar_icon_set(Evas_Object *obj, Evas_Object *icon) EINA_ARG_NONNULL(1);
+
+ /**
+ * Retrieve the icon object set for a given progress bar widget
+ *
+ * @param obj The progress bar object
+ * @return The icon object's handle, if @p obj had one set, or @c NULL,
+ * otherwise (and on errors)
+ *
+ * @see elm_progressbar_icon_set() for more details
+ * @deprecated use elm_object_content_set() instead.
+ *
+ * @ingroup Progressbar
+ */
EAPI Evas_Object *elm_progressbar_icon_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+
+ /**
+ * Unset an icon set on a given progress bar widget
+ *
+ * @param obj The progress bar object
+ * @return The icon object that was being used, if any was set, or
+ * @c NULL, otherwise (and on errors)
+ *
+ * This call will unparent and return the icon object which was set
+ * for this widget, previously, on success.
+ *
+ * @see elm_progressbar_icon_set() for more details
+ * @deprecated use elm_object_content_unset() instead.
+ *
+ * @ingroup Progressbar
+ */
EAPI Evas_Object *elm_progressbar_icon_unset(Evas_Object *obj) EINA_ARG_NONNULL(1);
+
+ /**
+ * Set the (exact) length of the bar region of a given progress bar
+ * widget
+ *
+ * @param obj The progress bar object
+ * @param size The length of the progress bar's bar region
+ *
+ * This sets the minimum width (when in horizontal mode) or height
+ * (when in vertical mode) of the actual bar area of the progress
+ * bar @p obj. This in turn affects the object's minimum size. Use
+ * this when you're not setting other size hints expanding on the
+ * given direction (like weight and alignment hints) and you would
+ * like it to have a specific size.
+ *
+ * @note Icon, label and unit text around @p obj will require their
+ * own space, which will make @p obj to require more the @p size,
+ * actually.
+ *
+ * @see elm_progressbar_span_size_get()
+ *
+ * @ingroup Progressbar
+ */
EAPI void elm_progressbar_span_size_set(Evas_Object *obj, Evas_Coord size) EINA_ARG_NONNULL(1);
+
+ /**
+ * Get the length set for the bar region of a given progress bar
+ * widget
+ *
+ * @param obj The progress bar object
+ * @return The length of the progress bar's bar region
+ *
+ * If that size was not set previously, with
+ * elm_progressbar_span_size_set(), this call will return @c 0.
+ *
+ * @ingroup Progressbar
+ */
EAPI Evas_Coord elm_progressbar_span_size_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+
+ /**
+ * Set the format string for a given progress bar widget's units
+ * label
+ *
+ * @param obj The progress bar object
+ * @param format The format string for @p obj's units label
+ *
+ * If @c NULL is passed on @p format, it will make @p obj's units
+ * area to be hidden completely. If not, it'll set the <b>format
+ * string</b> for the units label's @b text. The units label is
+ * provided a floating point value, so the units text is up display
+ * at most one floating point falue. Note that the units label is
+ * optional. Use a format string such as "%1.2f meters" for
+ * example.
+ *
+ * @note The default format string for a progress bar is an integer
+ * percentage, as in @c "%.0f %%".
+ *
+ * @see elm_progressbar_unit_format_get()
+ *
+ * @ingroup Progressbar
+ */
EAPI void elm_progressbar_unit_format_set(Evas_Object *obj, const char *format) EINA_ARG_NONNULL(1);
+
+ /**
+ * Retrieve the format string set for a given progress bar widget's
+ * units label
+ *
+ * @param obj The progress bar object
+ * @return The format set string for @p obj's units label or
+ * @c NULL, if none was set (and on errors)
+ *
+ * @see elm_progressbar_unit_format_set() for more details
+ *
+ * @ingroup Progressbar
+ */
EAPI const char *elm_progressbar_unit_format_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+
+ /**
+ * Set the orientation of a given progress bar widget
+ *
+ * @param obj The progress bar object
+ * @param horizontal Use @c EINA_TRUE to make @p obj to be
+ * @b horizontal, @c EINA_FALSE to make it @b vertical
+ *
+ * Use this function to change how your progress bar is to be
+ * disposed: vertically or horizontally.
+ *
+ * @see elm_progressbar_horizontal_get()
+ *
+ * @ingroup Progressbar
+ */
EAPI void elm_progressbar_horizontal_set(Evas_Object *obj, Eina_Bool horizontal) EINA_ARG_NONNULL(1);
+
+ /**
+ * Retrieve the orientation of a given progress bar widget
+ *
+ * @param obj The progress bar object
+ * @return @c EINA_TRUE, if @p obj is set to be @b horizontal,
+ * @c EINA_FALSE if it's @b vertical (and on errors)
+ *
+ * @see elm_progressbar_horizontal_set() for more details
+ *
+ * @ingroup Progressbar
+ */
EAPI Eina_Bool elm_progressbar_horizontal_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
+
+ /**
+ * Invert a given progress bar widget's displaying values order
+ *
+ * @param obj The progress bar object
+ * @param inverted Use @c EINA_TRUE to make @p obj inverted,
+ * @c EINA_FALSE to bring it back to default, non-inverted values.
+ *
+ * A progress bar may be @b inverted, in which state it gets its
+ * values inverted, with high values being on the left or top and
+ * low values on the right or bottom, as opposed to normally have
+ * the low values on the former and high values on the latter,
+ * respectively, for horizontal and vertical modes.
+ *
+ * @see elm_progressbar_inverted_get()
+ *
+ * @ingroup Progressbar
+ */
EAPI void elm_progressbar_inverted_set(Evas_Object *obj, Eina_Bool inverted) EINA_ARG_NONNULL(1);
+
+ /**
+ * Get whether a given progress bar widget's displaying values are
+ * inverted or not
+ *
+ * @param obj The progress bar object
+ * @return @c EINA_TRUE, if @p obj has inverted values,
+ * @c EINA_FALSE otherwise (and on errors)
+ *
+ * @see elm_progressbar_inverted_set() for more details
+ *
+ * @ingroup Progressbar
+ */
EAPI Eina_Bool elm_progressbar_inverted_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
- /* smart callbacks called:
+
+ /**
+ * @defgroup Separator Separator
+ *
+ * @brief Separator is a very thin object used to separate other objects.
+ *
+ * A separator can be vertical or horizontal.
+ *
+ * @ref tutorial_separator is a good example of how to use a separator.
+ * @{
*/
- /* available item styles:
- * default
- * wheel (simple style, no text, no progression, only pulse is available)
+ /**
+ * @brief Add a separator object to @p parent
+ *
+ * @param parent The parent object
+ *
+ * @return The separator object, or NULL upon failure
*/
-
- /* separator */
EAPI Evas_Object *elm_separator_add(Evas_Object *parent) EINA_ARG_NONNULL(1);
+ /**
+ * @brief Set the horizontal mode of a separator object
+ *
+ * @param obj The separator object
+ * @param horizontal If true, the separator is horizontal
+ */
EAPI void elm_separator_horizontal_set(Evas_Object *obj, Eina_Bool horizontal) EINA_ARG_NONNULL(1);
+ /**
+ * @brief Get the horizontal mode of a separator object
+ *
+ * @param obj The separator object
+ * @return If true, the separator is horizontal
+ *
+ * @see elm_separator_horizontal_set()
+ */
EAPI Eina_Bool elm_separator_horizontal_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
- /* smart callbacks called:
+ /**
+ * @}
*/
/* spinner */