prog->reset = EINA_TRUE;
eina_iterator_free(it);
+ // TIZEN_ONLY. remove the commented code for code cleanup.
+ // TizenSE recommend that
if (gc->state.current.prog != PRG_INVALID)
- /*
- {
- glUseProgram(gc->shared->shader[0].prog);
- glUniformMatrix4fv(glGetUniformLocation(gc->shared->shader[0].prog, "mvp"), 1, GL_FALSE, gc->shared->proj);
- gc->shared->shader[0].reset = EINA_FALSE;
- }
- else
- */
{
glUseProgram(gc->state.current.prog->prog);
glUniformMatrix4fv(glGetUniformLocation(gc->state.current.prog->prog, "mvp"), 1, GL_FALSE, gc->shared->proj);