glsl_type::get_record_instance(fields, decl_count, name);
YYLTYPE loc = this->get_location();
- ir_function *ctor = t->generate_constructor();
- if (!state->symbols->add_type(name, t, ctor)) {
+ if (!state->symbols->add_type(name, t)) {
_mesa_glsl_error(& loc, state, "struct `%s' previously defined", name);
} else {
if (this->language_version == 110 && name_declared_this_scope(name)) {
/* In 1.10, functions and variables have separate namespaces. */
symbol_table_entry *existing = get_entry(name);
- if (existing->f == NULL) {
+ if ((existing->f == NULL) && (existing->t == NULL)) {
existing->f = f;
return true;
}