When playing tts with pcm, it also needs creating AudioStream instance.
`ttsd_player_wait_to_play` API helps this, and it makes same logic with `ttsd_server_play` API.
Change-Id: I6b912b006bb8d40720b54823ad2352985bf8344d
}
/* Change current play */
+ if (0 != ttsd_player_wait_to_play(uid)) {
+ SLOG(LOG_WARN, tts_tag(), "[Server WARNING] Fail to set to wait for playing : uid(%u)", uid);
+ }
+
+ /* Change current play */
if (0 != ttsd_data_set_client_state(uid, APP_STATE_PLAYING)) {
SLOG(LOG_ERROR, tts_tag(), "[Server ERROR] Fail to set state : uid(%u)", uid);
return TTSD_ERROR_OPERATION_FAILED;