--- /dev/null
+/*
+ * GStreamer
+ * Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
+ * Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
+ * Copyright (C) 2013 Sebastian Dröge <slomo@circular-chaos.org>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+/* TODO: - Window resize handling
+ * - Event handling input event handling
+ */
+
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+#include "gstglwindow_android_egl.h"
+
+#define GST_CAT_DEFAULT gst_gl_window_debug
+
+#define gst_gl_window_android_egl_parent_class parent_class
+G_DEFINE_TYPE (GstGLWindowAndroidEGL, gst_gl_window_android_egl,
+ GST_GL_TYPE_WINDOW);
+
+static guintptr gst_gl_window_android_egl_get_gl_context (GstGLWindow * window);
+static gboolean gst_gl_window_android_egl_activate (GstGLWindow * window,
+ gboolean activate);
+static void gst_gl_window_android_egl_set_window_handle (GstGLWindow * window,
+ guintptr handle);
+static void gst_gl_window_android_egl_draw (GstGLWindow * window, guint width,
+ guint height);
+static void gst_gl_window_android_egl_run (GstGLWindow * window);
+static void gst_gl_window_android_egl_quit (GstGLWindow * window,
+ GstGLWindowCB callback, gpointer data);
+static void gst_gl_window_android_egl_send_message (GstGLWindow * window,
+ GstGLWindowCB callback, gpointer data);
+static void gst_gl_window_android_egl_destroy_context (GstGLWindowAndroidEGL *
+ window_egl);
+static gboolean gst_gl_window_android_egl_create_context (GstGLWindow
+ * window, GstGLAPI gl_api, guintptr external_gl_context, GError ** error);
+static GstGLAPI gst_gl_window_android_egl_get_gl_api (GstGLWindow * window);
+static gpointer gst_gl_window_android_egl_get_proc_address (GstGLWindow *
+ window, const gchar * name);
+static void gst_gl_window_android_egl_close (GstGLWindow * window);
+
+static void
+gst_gl_window_android_egl_class_init (GstGLWindowAndroidEGLClass * klass)
+{
+ GstGLWindowClass *window_class = (GstGLWindowClass *) klass;
+
+ window_class->create_context =
+ GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_create_context);
+ window_class->get_gl_context =
+ GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_get_gl_context);
+ window_class->activate =
+ GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_activate);
+ window_class->set_window_handle =
+ GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_set_window_handle);
+ window_class->draw_unlocked =
+ GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_draw);
+ window_class->draw = GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_draw);
+ window_class->run = GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_run);
+ window_class->quit = GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_quit);
+ window_class->send_message =
+ GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_send_message);
+ window_class->get_gl_api =
+ GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_get_gl_api);
+ window_class->get_proc_address =
+ GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_get_proc_address);
+ window_class->close = GST_DEBUG_FUNCPTR (gst_gl_window_android_egl_close);
+}
+
+static void
+gst_gl_window_android_egl_init (GstGLWindowAndroidEGL * window)
+{
+}
+
+/* Must be called in the gl thread */
+GstGLWindowAndroidEGL *
+gst_gl_window_android_egl_new (void)
+{
+ GstGLWindowAndroidEGL *window;
+
+ GST_DEBUG ("creating Android EGL window");
+
+ window = g_object_new (GST_GL_TYPE_WINDOW_ANDROID_EGL, NULL);
+
+ gst_gl_window_set_need_lock (GST_GL_WINDOW (window), FALSE);
+
+ return window;
+}
+
+static void
+gst_gl_window_android_egl_close (GstGLWindow * window)
+{
+ GstGLWindowAndroidEGL *window_egl;
+
+ window_egl = GST_GL_WINDOW_ANDROID_EGL (window);
+
+ gst_gl_window_android_egl_destroy_context (window_egl);
+}
+
+gboolean
+gst_gl_window_android_egl_create_context (GstGLWindow * window,
+ GstGLAPI gl_api, guintptr external_gl_context, GError ** error)
+{
+ GstGLWindowAndroidEGL *window_egl = GST_GL_WINDOW_ANDROID_EGL (window);
+
+ if (!window_egl->native_window) {
+ g_set_error (error, GST_GL_WINDOW_ERROR, GST_GL_WINDOW_ERROR_WRONG_CONFIG,
+ "No native window set");
+ return FALSE;
+ }
+
+ window_egl->main_context = g_main_context_new ();
+ window_egl->loop = g_main_loop_new (window_egl->main_context, FALSE);
+
+ window_egl->egl =
+ gst_gl_egl_create_context (eglGetDisplay (EGL_DEFAULT_DISPLAY),
+ window_egl->native_window, gl_api, external_gl_context, error);
+ if (!window_egl->egl)
+ goto failure;
+
+ return TRUE;
+
+failure:
+ return FALSE;
+}
+
+static void
+gst_gl_window_android_egl_destroy_context (GstGLWindowAndroidEGL * window_egl)
+{
+ gst_gl_egl_activate (window_egl->egl, FALSE);
+ gst_gl_egl_destroy_context (window_egl->egl);
+ window_egl->egl = NULL;
+
+ g_main_loop_unref (window_egl->loop);
+ g_main_context_unref (window_egl->main_context);
+}
+
+static gboolean
+gst_gl_window_android_egl_activate (GstGLWindow * window, gboolean activate)
+{
+ GstGLWindowAndroidEGL *window_egl;
+
+ window_egl = GST_GL_WINDOW_ANDROID_EGL (window);
+
+ return gst_gl_egl_activate (window_egl->egl, activate);
+}
+
+static guintptr
+gst_gl_window_android_egl_get_gl_context (GstGLWindow * window)
+{
+ GstGLWindowAndroidEGL *window_egl;
+
+ window_egl = GST_GL_WINDOW_ANDROID_EGL (window);
+
+ return gst_gl_egl_get_gl_context (window_egl->egl);
+}
+
+static GstGLAPI
+gst_gl_window_android_egl_get_gl_api (GstGLWindow * window)
+{
+ GstGLWindowAndroidEGL *window_egl;
+
+ window_egl = GST_GL_WINDOW_ANDROID_EGL (window);
+
+ return gst_gl_egl_get_gl_api (window_egl->egl);
+}
+
+static void
+gst_gl_window_android_egl_swap_buffers (GstGLWindow * window)
+{
+ GstGLWindowAndroidEGL *window_egl = GST_GL_WINDOW_ANDROID_EGL (window);
+
+ gst_gl_egl_swap_buffers (window_egl->egl);
+}
+
+static void
+gst_gl_window_android_egl_run (GstGLWindow * window)
+{
+ GstGLWindowAndroidEGL *window_egl;
+
+ window_egl = GST_GL_WINDOW_ANDROID_EGL (window);
+
+ GST_LOG ("starting main loop");
+ g_main_loop_run (window_egl->loop);
+ GST_LOG ("exiting main loop");
+}
+
+static void
+gst_gl_window_android_egl_quit (GstGLWindow * window, GstGLWindowCB callback,
+ gpointer data)
+{
+ GstGLWindowAndroidEGL *window_egl;
+
+ window_egl = GST_GL_WINDOW_ANDROID_EGL (window);
+
+ if (callback)
+ gst_gl_window_android_egl_send_message (window, callback, data);
+
+ GST_LOG ("sending quit");
+
+ g_main_loop_quit (window_egl->loop);
+
+ GST_LOG ("quit sent");
+}
+
+typedef struct _GstGLMessage
+{
+ GMutex lock;
+ GCond cond;
+ gboolean fired;
+
+ GstGLWindowCB callback;
+ gpointer data;
+} GstGLMessage;
+
+static gboolean
+_run_message (GstGLMessage * message)
+{
+ g_mutex_lock (&message->lock);
+
+ if (message->callback)
+ message->callback (message->data);
+
+ message->fired = TRUE;
+ g_cond_signal (&message->cond);
+ g_mutex_unlock (&message->lock);
+
+ return FALSE;
+}
+
+static void
+gst_gl_window_android_egl_send_message (GstGLWindow * window,
+ GstGLWindowCB callback, gpointer data)
+{
+ GstGLWindowAndroidEGL *window_egl;
+ GstGLMessage message;
+
+ window_egl = GST_GL_WINDOW_ANDROID_EGL (window);
+ message.callback = callback;
+ message.data = data;
+ message.fired = FALSE;
+ g_mutex_init (&message.lock);
+ g_cond_init (&message.cond);
+
+ g_main_context_invoke (window_egl->main_context, (GSourceFunc) _run_message,
+ &message);
+
+ g_mutex_lock (&message.lock);
+
+ while (!message.fired)
+ g_cond_wait (&message.cond, &message.lock);
+ g_mutex_unlock (&message.lock);
+}
+
+static void
+gst_gl_window_android_egl_set_window_handle (GstGLWindow * window,
+ guintptr handle)
+{
+ GstGLWindowAndroidEGL *window_egl = GST_GL_WINDOW_ANDROID_EGL (window);
+
+ window_egl->native_window = (EGLNativeWindowType) handle;
+}
+
+struct draw
+{
+ GstGLWindowAndroidEGL *window;
+ guint width, height;
+};
+
+static void
+draw_cb (gpointer data)
+{
+ struct draw *draw_data = data;
+ GstGLWindowAndroidEGL *window_egl = draw_data->window;
+ GstGLWindow *window = GST_GL_WINDOW (window_egl);
+
+ if (window->draw)
+ window->draw (window->draw_data);
+
+ gst_gl_window_android_egl_swap_buffers (window);
+}
+
+static void
+gst_gl_window_android_egl_draw (GstGLWindow * window, guint width, guint height)
+{
+ struct draw draw_data;
+
+ draw_data.window = GST_GL_WINDOW_ANDROID_EGL (window);
+ draw_data.width = width;
+ draw_data.height = height;
+
+ gst_gl_window_send_message (window, (GstGLWindowCB) draw_cb, &draw_data);
+}
+
+static gpointer
+gst_gl_window_android_egl_get_proc_address (GstGLWindow * window,
+ const gchar * name)
+{
+ GstGLWindowAndroidEGL *window_egl;
+ gpointer result;
+
+ window_egl = GST_GL_WINDOW_ANDROID_EGL (window);
+
+ if (!(result = gst_gl_egl_get_proc_address (window_egl->egl, name))) {
+ result = gst_gl_window_default_get_proc_address (window, name);
+ }
+
+ return result;
+}
--- /dev/null
+/*
+ * GStreamer
+ * Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
+ * Copyright (C) 2013 Sebastian Dröge <slomo@circular-chaos.org>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifndef __GST_GL_WINDOW_ANDROID_EGL_H__
+#define __GST_GL_WINDOW_ANDROID_EGL_H__
+
+#include <EGL/egl.h>
+
+#include <gst/gl/gl.h>
+#include "../gstglegl.h"
+
+G_BEGIN_DECLS
+
+#define GST_GL_TYPE_WINDOW_ANDROID_EGL (gst_gl_window_android_egl_get_type())
+#define GST_GL_WINDOW_ANDROID_EGL(o) (G_TYPE_CHECK_INSTANCE_CAST((o), GST_GL_TYPE_WINDOW_ANDROID_EGL, GstGLWindowAndroidEGL))
+#define GST_GL_WINDOW_ANDROID_EGL_CLASS(k) (G_TYPE_CHECK_CLASS((k), GST_GL_TYPE_WINDOW_ANDROID_EGL, GstGLWindowAndroidEGLClass))
+#define GST_GL_IS_WINDOW_ANDROID_EGL(o) (G_TYPE_CHECK_INSTANCE_TYPE((o), GST_GL_TYPE_WINDOW_ANDROID_EGL))
+#define GST_GL_IS_WINDOW_ANDROID_EGL_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE((k), GST_GL_TYPE_WINDOW_ANDROID_EGL))
+#define GST_GL_WINDOW_ANDROID_EGL_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS((o), GST_GL_TYPE_WINDOW_ANDROID_EGL, GstGLWindowAndroidEGL_Class))
+
+typedef struct _GstGLWindowAndroidEGL GstGLWindowAndroidEGL;
+typedef struct _GstGLWindowAndroidEGLClass GstGLWindowAndroidEGLClass;
+
+struct _GstGLWindowAndroidEGL {
+ /*< private >*/
+ GstGLWindow parent;
+
+ GstGLEGL *egl;
+ EGLNativeWindowType native_window;
+
+ GMainContext *main_context;
+ GMainLoop *loop;
+
+ gpointer _reserved[GST_PADDING];
+};
+
+struct _GstGLWindowAndroidEGLClass {
+ /*< private >*/
+ GstGLWindowClass parent_class;
+
+ /*< private >*/
+ gpointer _reserved[GST_PADDING];
+};
+
+GType gst_gl_window_android_egl_get_type (void);
+
+GstGLWindowAndroidEGL * gst_gl_window_android_egl_new (void);
+
+G_END_DECLS
+
+#endif /* __GST_GL_WINDOW_ANDROID_H__ */