int grab;
struct egl_surface *grab_surface;
+ struct egl_surface *focus_surface;
};
struct egl_compositor {
wl_list_insert(device->ec->surface_list.prev, &es->link);
if (state) {
+ /* FIXME: We need callbacks when the surfaces
+ * we reference here go away. */
device->grab++;
device->grab_surface = es;
+ device->focus_surface = es;
} else {
device->grab--;
}
uint32_t key, uint32_t state)
{
struct egl_compositor *ec = device->ec;
- struct egl_surface *es;
if (key == KEY_ESC && state == 1) {
if (ec->overlay_target == ec->height)
ec->overlay_target += 200;
schedule_repaint(ec);
} else if (!wl_list_empty(&ec->surface_list)) {
- /* FIXME: The event source device should track which
- * surface has its key focus and send the event there.
- * For now, just send it to the top surface, which
- * effectively gives us click to focus behavior. */
- es = container_of(ec->surface_list.prev,
- struct egl_surface, link);
- wl_surface_post_event(es->wl_surface, &device->base,
- WL_INPUT_KEY, key, state);
+ if (device->focus_surface != NULL)
+ wl_surface_post_event(device->focus_surface->wl_surface,
+ &device->base,
+ WL_INPUT_KEY, key, state);
}
}