dri/nouveau: Minor cleanup.
authorFrancisco Jerez <currojerez@riseup.net>
Thu, 2 Sep 2010 00:18:02 +0000 (02:18 +0200)
committerFrancisco Jerez <currojerez@riseup.net>
Thu, 9 Sep 2010 12:19:35 +0000 (14:19 +0200)
src/mesa/drivers/dri/nouveau/nv20_state_tnl.c

index 62efe80..2daaae2 100644 (file)
 #include "nv10_driver.h"
 #include "nv20_driver.h"
 
+#define LIGHT_MODEL_AMBIENT_R(side)                    \
+       ((side) ? NV20TCL_LIGHT_MODEL_BACK_AMBIENT_R :  \
+        NV20TCL_LIGHT_MODEL_FRONT_AMBIENT_R)
+#define LIGHT_AMBIENT_R(side, i)                       \
+       ((side) ? NV20TCL_LIGHT_BACK_AMBIENT_R(i) :     \
+        NV20TCL_LIGHT_FRONT_AMBIENT_R(i))
+#define LIGHT_DIFFUSE_R(side, i)                       \
+       ((side) ? NV20TCL_LIGHT_BACK_DIFFUSE_R(i) :     \
+        NV20TCL_LIGHT_FRONT_DIFFUSE_R(i))
+#define LIGHT_SPECULAR_R(side, i)                      \
+       ((side) ? NV20TCL_LIGHT_BACK_SPECULAR_R(i) :    \
+        NV20TCL_LIGHT_FRONT_SPECULAR_R(i))
+#define MATERIAL_FACTOR_R(side)                                \
+       ((side) ? NV20TCL_MATERIAL_FACTOR_BACK_R :      \
+        NV20TCL_MATERIAL_FACTOR_FRONT_R)
+#define MATERIAL_FACTOR_A(side)                                \
+       ((side) ? NV20TCL_MATERIAL_FACTOR_BACK_A :      \
+        NV20TCL_MATERIAL_FACTOR_FRONT_A)
+#define MATERIAL_SHININESS(side)                       \
+       ((side) ? NV20TCL_BACK_MATERIAL_SHININESS(0) :  \
+        NV20TCL_FRONT_MATERIAL_SHININESS(0))
+
 void
 nv20_emit_clip_plane(GLcontext *ctx, int emit)
 {
@@ -210,10 +232,6 @@ nv20_emit_material_ambient(GLcontext *ctx, int emit)
        struct nouveau_channel *chan = context_chan(ctx);
        struct nouveau_grobj *kelvin = context_eng3d(ctx);
        float (*mat)[4] = ctx->Light.Material.Attrib;
-       uint32_t m_scene[] = { NV20TCL_LIGHT_MODEL_FRONT_AMBIENT_R,
-                              NV20TCL_LIGHT_MODEL_BACK_AMBIENT_R };
-       uint32_t m_factor[] = { NV20TCL_MATERIAL_FACTOR_FRONT_R,
-                             NV20TCL_MATERIAL_FACTOR_BACK_R };
        float c_scene[3], c_factor[3];
        struct gl_light *l;
 
@@ -231,23 +249,21 @@ nv20_emit_material_ambient(GLcontext *ctx, int emit)
                ZERO_3V(c_factor);
        }
 
-       BEGIN_RING(chan, kelvin, m_scene[side], 3);
+       BEGIN_RING(chan, kelvin, LIGHT_MODEL_AMBIENT_R(side), 3);
        OUT_RINGp(chan, c_scene, 3);
 
        if (ctx->Light.ColorMaterialEnabled) {
-               BEGIN_RING(chan, kelvin, m_factor[side], 3);
+               BEGIN_RING(chan, kelvin, MATERIAL_FACTOR_R(side), 3);
                OUT_RINGp(chan, c_factor, 3);
        }
 
        foreach(l, &ctx->Light.EnabledList) {
                const int i = l - ctx->Light.Light;
-               uint32_t m_light[] = { NV20TCL_LIGHT_FRONT_AMBIENT_R(i),
-                                     NV20TCL_LIGHT_BACK_AMBIENT_R(i) };
                float *c_light = (USE_COLOR_MATERIAL(AMBIENT, side) ?
                                  l->Ambient :
                                  l->_MatAmbient[side]);
 
-               BEGIN_RING(chan, kelvin, m_light[side], 3);
+               BEGIN_RING(chan, kelvin, LIGHT_AMBIENT_R(side, i), 3);
                OUT_RINGp(chan, c_light, 3);
        }
 }
@@ -259,22 +275,18 @@ nv20_emit_material_diffuse(GLcontext *ctx, int emit)
        struct nouveau_channel *chan = context_chan(ctx);
        struct nouveau_grobj *kelvin = context_eng3d(ctx);
        GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
-       uint32_t m_factor[] = { NV20TCL_MATERIAL_FACTOR_FRONT_A,
-                               NV20TCL_MATERIAL_FACTOR_BACK_A };
        struct gl_light *l;
 
-       BEGIN_RING(chan, kelvin, m_factor[side], 1);
+       BEGIN_RING(chan, kelvin, MATERIAL_FACTOR_A(side), 1);
        OUT_RINGf(chan, mat[MAT_ATTRIB_DIFFUSE(side)][3]);
 
        foreach(l, &ctx->Light.EnabledList) {
                const int i = l - ctx->Light.Light;
-               uint32_t m_light[] = { NV20TCL_LIGHT_FRONT_DIFFUSE_R(i),
-                                      NV20TCL_LIGHT_BACK_DIFFUSE_R(i) };
                float *c_light = (USE_COLOR_MATERIAL(DIFFUSE, side) ?
                                  l->Diffuse :
                                  l->_MatDiffuse[side]);
 
-               BEGIN_RING(chan, kelvin, m_light[side], 3);
+               BEGIN_RING(chan, kelvin, LIGHT_DIFFUSE_R(side, i), 3);
                OUT_RINGp(chan, c_light, 3);
        }
 }
@@ -289,13 +301,11 @@ nv20_emit_material_specular(GLcontext *ctx, int emit)
 
        foreach(l, &ctx->Light.EnabledList) {
                const int i = l - ctx->Light.Light;
-               uint32_t m_light[] = { NV20TCL_LIGHT_FRONT_SPECULAR_R(i),
-                                      NV20TCL_LIGHT_BACK_SPECULAR_R(i) };
                float *c_light = (USE_COLOR_MATERIAL(SPECULAR, side) ?
                                  l->Specular :
                                  l->_MatSpecular[side]);
 
-               BEGIN_RING(chan, kelvin, m_light[side], 3);
+               BEGIN_RING(chan, kelvin, LIGHT_SPECULAR_R(side, i), 3);
                OUT_RINGp(chan, c_light, 3);
        }
 }
@@ -307,15 +317,13 @@ nv20_emit_material_shininess(GLcontext *ctx, int emit)
        struct nouveau_channel *chan = context_chan(ctx);
        struct nouveau_grobj *kelvin = context_eng3d(ctx);
        float (*mat)[4] = ctx->Light.Material.Attrib;
-       uint32_t mthd[] = { NV20TCL_FRONT_MATERIAL_SHININESS(0),
-                           NV20TCL_BACK_MATERIAL_SHININESS(0) };
        float k[6];
 
        nv10_get_shininess_coeff(
                CLAMP(mat[MAT_ATTRIB_SHININESS(side)][0], 0, 1024),
                k);
 
-       BEGIN_RING(chan, kelvin, mthd[side], 6);
+       BEGIN_RING(chan, kelvin, MATERIAL_SHININESS(side), 6);
        OUT_RINGp(chan, k, 6);
 }