mResizeRequired( false ),
mPaused( false ),
mPausedManually( false ),
- mWindowVisible( true )
+ mWindowVisible( true ),
+ mPreviewEnable( true )
{
}
mResizeRequired( false ),
mPaused( false ),
mPausedManually( false ),
- mWindowVisible( true )
+ mWindowVisible( true ),
+ mPreviewEnable( true )
{
}
return false;
}
-void WidgetView::SetPreviewVisible( bool visible )
+void WidgetView::EnablePreview( bool visible )
{
- if( mPreviewImage && IsPreviewVisible() != visible )
+ if( mPreviewImage && IsPreviewEnable() != visible )
{
+ mPreviewEnable = visible;
mPreviewImage.SetProperty( Actor::Property::VISIBLE, visible );
}
}
-bool WidgetView::IsPreviewVisible()
+bool WidgetView::IsPreviewEnable()
{
- return mPreviewImage.GetProperty<bool>( Actor::Property::VISIBLE );
+ return mPreviewEnable;
}
void WidgetView::SetLoadingTextVisible( bool visible )
if( value.Get( previewEnabled ) )
{
- impl.SetPreviewVisible( previewEnabled );
+ impl.EnablePreview( previewEnabled );
}
break;
}
}
case Dali::WidgetView::WidgetView::Property::PREVIEW:
{
- value = impl.IsPreviewVisible();
+ value = impl.IsPreviewEnable();
break;
}
case Dali::WidgetView::WidgetView::Property::LOADING_TEXT:
void WidgetView::ShowLoadingState( bool show )
{
- if( mPreviewImage && IsPreviewVisible() )
+ if( mPreviewImage && IsPreviewEnable() )
{
mPreviewImage.SetProperty( Actor::Property::VISIBLE, show );
}
void WidgetView::ShowRetryState( bool show )
{
- if( mPreviewImage && IsPreviewVisible() )
+ if( mPreviewImage && IsPreviewEnable() )
{
mPreviewImage.SetProperty( Actor::Property::VISIBLE, false );
}
/**
* @brief Sets the preview image is visible or not
*/
- void SetPreviewVisible( bool visible );
+ void EnablePreview( bool visible );
/**
* @brief Returns the preview visible status
*/
- bool IsPreviewVisible();
+ bool IsPreviewEnable();
/**
* @brief Sets the Loading Text is visible or not
bool mPaused; ///< Check whether widget is paused or not
bool mPausedManually; ///< Check whether widget is paused or not by application
bool mWindowVisible; ///< Check whether window is visible or not
+ bool mPreviewEnable; ///< Check whether preview is enable or not
Dali::Property::Map mEffectPropertyMap; ///< Shader for effect