These get reported as flakes for timing out before passing when the shader
cache is hot.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21879>
wayland-dEQP-EGL.functional.query_context.get_current_surface.*
wayland-dEQP-EGL.functional.resize.surface_size.stretch*
wayland-dEQP-EGL.functional.swap_buffers_with_damage.*
+
+KHR-Single-GL46.arrays_of_arrays_gl.ConstructorsAndUnsizedDeclConstructors1
+KHR-Single-GL46.arrays_of_arrays_gl.SubroutineArgumentAliasing1
+KHR-Single-GL46.arrays_of_arrays_gl.SubroutineArgumentAliasing3
+KHR-Single-GL46.arrays_of_arrays_gl.SubroutineFunctionCalls2