Remove few EGL robustness tests from GLES CTS 3.2.3.x
authorAlexander Galazin <alexander.galazin@arm.com>
Wed, 22 Mar 2017 10:16:26 +0000 (11:16 +0100)
committerAlexander Galazin <alexander.galazin@arm.com>
Wed, 22 Mar 2017 10:16:26 +0000 (11:16 +0100)
Affects:
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.fragment
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex_and_fragment
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.compute

Components: OpenGL

VL-GL-CTS issue: 257

Change-Id: Iee9f299f28bcff42f40b003fa12087d8579d62ff

external/openglcts/data/mustpass/egl/aosp_mustpass/3.2.3.x/egl-master.txt
external/openglcts/data/mustpass/egl/aosp_mustpass/3.2.3.x/src/egl-test-issues.txt

index 92dcc6e..04a919f 100644 (file)
@@ -3587,18 +3587,6 @@ dEQP-EGL.functional.get_frame_timestamps.other
 dEQP-EGL.functional.robustness.create_context.query_robust_access
 dEQP-EGL.functional.robustness.create_context.no_reset_notification
 dEQP-EGL.functional.robustness.create_context.lose_context_on_reset
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.fragment
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex_and_fragment
-dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.compute
 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.shared_context_status.vertex
 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.shared_context_status.fragment
 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.shared_context_status.vertex_and_fragment
index 7ce0644..1368743 100644 (file)
@@ -27,3 +27,17 @@ dEQP-EGL.functional.color_clears.*.gles*.rgba5551_pbuffer
 # Bug: 30909609
 dEQP-EGL.functional.image.modify.tex_rgba4_renderbuffer_clear_color
 dEQP-EGL.functional.image.modify.renderbuffer_rgba4_renderbuffer_clear_color
+
+#VK-GL-CTS 257
+dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex
+dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment
+dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment
+dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute
+dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex
+dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment
+dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment
+dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute
+dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex
+dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.fragment
+dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex_and_fragment
+dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.compute