Better to swizzle in the fragment shader than to do a byte swapping
operation on the CPU.
Change-Id: I01420c3a5ceb5309f5648e1f86979b025bdd88aa
Reviewed-by: Donald Carr <donald.carr@nokia.com>
Reviewed-by: Girish Ramakrishnan <girish.1.ramakrishnan@nokia.com>
"uniform sampler2D texture;\n"
"varying highp vec2 textureCoord;\n"
"void main() {\n"
- " gl_FragColor = texture2D(texture, textureCoord);\n"
+ " gl_FragColor = texture2D(texture, textureCoord).bgra;\n"
"}\n";
m_program = new QOpenGLShaderProgram;