If we don't generate any fragment from the previous stages, the
fragment shader might not be run. Hence invalid results for
GL45-CTS.shader_image_load_store.multiple-uniforms in the fragment
stage.
Components: OpenGL
Affects: GL45-CTS.shader_image_load_store.multiple-uniforms
VK-GL-CTS issue: 30
Change-Id: I6342e27ffd51725879fe1519d81122f41cb81eef
"\n"
"precision highp float;\n"
"\n"
+ "layout(location = 0) in vec4 i_position;\n"
+ "\n"
"void main()\n"
"{\n"
- "\n"
+ " gl_Position = i_position;\n"
"}\n";
const char* fragment_shader_code = boilerplate_fragment_shader_code;