* In short: designed for maximum evilness.
*/
-#include <stdlib.h>
-#include <sys/ioctl.h>
-#include <stdio.h>
-#include <string.h>
-#include <assert.h>
-#include <fcntl.h>
-#include <inttypes.h>
-#include <errno.h>
-#include <sys/stat.h>
-#include <sys/time.h>
-#include <getopt.h>
-#include "drm.h"
-#include "i915_drm.h"
-#include "drmtest.h"
-#include "intel_bufmgr.h"
-#include "intel_batchbuffer.h"
-#include "intel_gpu_tools.h"
-#include "i915_reg.h"
-#include "i915_3d.h"
+#include "gem_stress.h"
#define CMD_POLY_STIPPLE_OFFSET 0x7906
return aperture.aper_size;
}
-struct scratch_buf {
- drm_intel_bo *bo;
- uint32_t stride;
- uint32_t tiling;
- uint32_t *data;
- unsigned num_tiles;
-};
-
-static drm_intel_bufmgr *bufmgr;
+drm_intel_bufmgr *bufmgr;
struct intel_batchbuffer *batch;
-static int drm_fd;
-static int devid;
-static int num_fences;
+int drm_fd;
+int devid;
+int num_fences;
drm_intel_bo *busy_bo;
-static struct {
- unsigned scratch_buf_size;
- unsigned num_buffers;
- int trace_tile;
- int no_hw;
- int gpu_busy_load;
- int use_render;
-} options;
-
-#define MAX_BUFS 4096
-#define SCRATCH_BUF_SIZE 1024*1024
-#define BUSY_BUF_SIZE (256*4096)
-#define TILE_SIZE 16
-#define TILE_BYTES (TILE_SIZE*TILE_SIZE*sizeof(uint32_t))
+struct option_struct options;
static struct scratch_buf buffers[2][MAX_BUFS];
/* tile i is at logical position tile_permutation[i] */
#define TILES_PER_BUF (num_total_tiles / num_buffers)
-static int fence_storm = 0;
+int fence_storm = 0;
static int gpu_busy_load = 10;
static void tile2xy(struct scratch_buf *buf, unsigned tile, unsigned *x, unsigned *y)
/* All this gem trashing wastes too much cpu time, so give the gpu something to
* do to increase changes for races. */
-static void keep_gpu_busy(void)
+void keep_gpu_busy(void)
{
uint32_t src_pitch, dst_pitch, cmd_bits;
int tmp;
}
}
-static unsigned buf_width(struct scratch_buf *buf)
-{
- return buf->stride/sizeof(uint32_t);
-}
-
-static unsigned buf_height(struct scratch_buf *buf)
-{
- return options.scratch_buf_size/buf->stride;
-}
-
-static void emit_vertex(float f)
-{
- union { float f; uint32_t ui; } u;
- u.f = f;
- OUT_BATCH(u.ui);
-}
-
-static void emit_vertex_normalized(float f, float total)
-{
- union { float f; uint32_t ui; } u;
- u.f = f / total;
- OUT_BATCH(u.ui);
-}
-
-static void gen3_render_copyfunc(struct scratch_buf *src, unsigned src_x, unsigned src_y,
- struct scratch_buf *dst, unsigned dst_x, unsigned dst_y,
- unsigned logical_tile_no)
-{
- uint32_t src_pitch, dst_pitch, cmd_bits;
- src_pitch = src->stride;
- dst_pitch = dst->stride;
- cmd_bits = 0;
- static unsigned keep_gpu_busy_counter = 0;
-
- /* check both edges of the fence usage */
- if (keep_gpu_busy_counter & 1 && !fence_storm)
- keep_gpu_busy();
-
- /* invariant state */
- {
- OUT_BATCH(_3DSTATE_AA_CMD |
- AA_LINE_ECAAR_WIDTH_ENABLE |
- AA_LINE_ECAAR_WIDTH_1_0 |
- AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
- OUT_BATCH(_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
- IAB_MODIFY_ENABLE |
- IAB_MODIFY_FUNC | (BLENDFUNC_ADD << IAB_FUNC_SHIFT) |
- IAB_MODIFY_SRC_FACTOR | (BLENDFACT_ONE <<
- IAB_SRC_FACTOR_SHIFT) |
- IAB_MODIFY_DST_FACTOR | (BLENDFACT_ZERO <<
- IAB_DST_FACTOR_SHIFT));
- OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
- OUT_BATCH(0);
- OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
- OUT_BATCH(0);
- OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
- OUT_BATCH(0);
- OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
- CSB_TCB(0, 0) |
- CSB_TCB(1, 1) |
- CSB_TCB(2, 2) |
- CSB_TCB(3, 3) |
- CSB_TCB(4, 4) |
- CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7));
- OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
- ENABLE_POINT_RASTER_RULE |
- OGL_POINT_RASTER_RULE |
- ENABLE_LINE_STRIP_PROVOKE_VRTX |
- ENABLE_TRI_FAN_PROVOKE_VRTX |
- LINE_STRIP_PROVOKE_VRTX(1) |
- TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D);
- OUT_BATCH(_3DSTATE_MODES_4_CMD |
- ENABLE_LOGIC_OP_FUNC | LOGIC_OP_FUNC(LOGICOP_COPY) |
- ENABLE_STENCIL_WRITE_MASK | STENCIL_WRITE_MASK(0xff) |
- ENABLE_STENCIL_TEST_MASK | STENCIL_TEST_MASK(0xff));
- OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | I1_LOAD_S(4) | I1_LOAD_S(5) | 2);
- OUT_BATCH(0x00000000); /* Disable texture coordinate wrap-shortest */
- OUT_BATCH((1 << S4_POINT_WIDTH_SHIFT) |
- S4_LINE_WIDTH_ONE |
- S4_CULLMODE_NONE |
- S4_VFMT_XY);
- OUT_BATCH(0x00000000); /* Stencil. */
- OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
- OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
- OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0); /* disable indirect state */
- OUT_BATCH(0);
- OUT_BATCH(_3DSTATE_STIPPLE);
- OUT_BATCH(0x00000000);
- OUT_BATCH(_3DSTATE_BACKFACE_STENCIL_OPS | BFO_ENABLE_STENCIL_TWO_SIDE | 0);
- }
-
- /* samler state */
- {
-#define TEX_COUNT 1
- uint32_t tiling_bits = 0;
- if (src->tiling != I915_TILING_NONE)
- tiling_bits = MS3_TILED_SURFACE;
- if (src->tiling == I915_TILING_Y)
- tiling_bits |= MS3_TILE_WALK;
-
- OUT_BATCH(_3DSTATE_MAP_STATE | (3 * TEX_COUNT));
- OUT_BATCH((1 << TEX_COUNT) - 1);
- OUT_RELOC(src->bo, I915_GEM_DOMAIN_SAMPLER, 0, 0);
- OUT_BATCH(MAPSURF_32BIT | MT_32BIT_ARGB8888 |
- tiling_bits |
- (buf_height(src) - 1) << MS3_HEIGHT_SHIFT |
- (buf_width(src) - 1) << MS3_WIDTH_SHIFT);
- OUT_BATCH((src->stride/4-1) << MS4_PITCH_SHIFT);
-
- OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3 * TEX_COUNT));
- OUT_BATCH((1 << TEX_COUNT) - 1);
- OUT_BATCH(MIPFILTER_NONE << SS2_MIP_FILTER_SHIFT |
- FILTER_NEAREST << SS2_MAG_FILTER_SHIFT |
- FILTER_NEAREST << SS2_MIN_FILTER_SHIFT);
- OUT_BATCH(SS3_NORMALIZED_COORDS |
- TEXCOORDMODE_WRAP << SS3_TCX_ADDR_MODE_SHIFT |
- TEXCOORDMODE_WRAP << SS3_TCY_ADDR_MODE_SHIFT |
- 0 << SS3_TEXTUREMAP_INDEX_SHIFT);
- OUT_BATCH(0x00000000);
- }
-
- /* render target state */
- {
- uint32_t tiling_bits = 0;
- if (dst->tiling != I915_TILING_NONE)
- tiling_bits = BUF_3D_TILED_SURFACE;
- if (dst->tiling == I915_TILING_Y)
- tiling_bits |= BUF_3D_TILE_WALK_Y;
-
- OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
- OUT_BATCH(BUF_3D_ID_COLOR_BACK | tiling_bits |
- BUF_3D_PITCH(dst->stride));
- OUT_RELOC(dst->bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
-
- OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD);
- OUT_BATCH(COLR_BUF_ARGB8888 |
- DSTORG_HORT_BIAS(0x8) |
- DSTORG_VERT_BIAS(0x8));
-
- /* draw rect is unconditional */
- OUT_BATCH(_3DSTATE_DRAW_RECT_CMD);
- OUT_BATCH(0x00000000);
- OUT_BATCH(0x00000000); /* ymin, xmin */
- OUT_BATCH(DRAW_YMAX(buf_height(dst) - 1) |
- DRAW_XMAX(buf_width(dst) - 1));
- /* yorig, xorig (relate to color buffer?) */
- OUT_BATCH(0x00000000);
- }
-
- /* texfmt */
- {
- uint32_t ss2 = ~0;
- ss2 &= ~S2_TEXCOORD_FMT(0, TEXCOORDFMT_NOT_PRESENT);
- ss2 |= S2_TEXCOORD_FMT(0, TEXCOORDFMT_2D);
- OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(2) | I1_LOAD_S(6) | 1);
- OUT_BATCH(ss2);
- OUT_BATCH(S6_CBUF_BLEND_ENABLE | S6_COLOR_WRITE_ENABLE |
- BLENDFUNC_ADD << S6_CBUF_BLEND_FUNC_SHIFT |
- BLENDFACT_ONE << S6_CBUF_SRC_BLEND_FACT_SHIFT |
- BLENDFACT_ZERO << S6_CBUF_DST_BLEND_FACT_SHIFT);
- OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
- I1_LOAD_S(0) | I1_LOAD_S(1) | 1);
- OUT_BATCH(0); /* no vbo */
- OUT_BATCH((4 << S1_VERTEX_WIDTH_SHIFT) |
- (4 << S1_VERTEX_PITCH_SHIFT));
- }
-
- /* frage shader */
- {
- OUT_BATCH(_3DSTATE_PIXEL_SHADER_PROGRAM | (1 + 3*3 - 2));
- /* decl FS_T0 */
- OUT_BATCH(D0_DCL |
- REG_TYPE(FS_T0) << D0_TYPE_SHIFT |
- REG_NR(FS_T0) << D0_NR_SHIFT |
- ((REG_TYPE(FS_T0) != REG_TYPE_S) ? D0_CHANNEL_ALL : 0));
- OUT_BATCH(0);
- OUT_BATCH(0);
- /* decl FS_S0 */
- OUT_BATCH(D0_DCL |
- (REG_TYPE(FS_S0) << D0_TYPE_SHIFT) |
- (REG_NR(FS_S0) << D0_NR_SHIFT) |
- ((REG_TYPE(FS_S0) != REG_TYPE_S) ? D0_CHANNEL_ALL : 0));
- OUT_BATCH(0);
- OUT_BATCH(0);
- /* texld(FS_OC, FS_S0, FS_T0 */
- OUT_BATCH(T0_TEXLD |
- (REG_TYPE(FS_OC) << T0_DEST_TYPE_SHIFT) |
- (REG_NR(FS_OC) << T0_DEST_NR_SHIFT) |
- (REG_NR(FS_S0) << T0_SAMPLER_NR_SHIFT));
- OUT_BATCH((REG_TYPE(FS_T0) << T1_ADDRESS_REG_TYPE_SHIFT) |
- (REG_NR(FS_T0) << T1_ADDRESS_REG_NR_SHIFT));
- OUT_BATCH(0);
- }
-
- OUT_BATCH(PRIM3D_RECTLIST | (3*4 - 1));
- emit_vertex(dst_x + TILE_SIZE);
- emit_vertex(dst_y + TILE_SIZE);
- emit_vertex_normalized(src_x + TILE_SIZE, buf_width(src));
- emit_vertex_normalized(src_y + TILE_SIZE, buf_height(src));
-
- emit_vertex(dst_x);
- emit_vertex(dst_y + TILE_SIZE);
- emit_vertex_normalized(src_x, buf_width(src));
- emit_vertex_normalized(src_y + TILE_SIZE, buf_height(src));
-
- emit_vertex(dst_x);
- emit_vertex(dst_y);
- emit_vertex_normalized(src_x, buf_width(src));
- emit_vertex_normalized(src_y, buf_height(src));
-
- if (!(keep_gpu_busy_counter & 1) && !fence_storm)
- keep_gpu_busy();
-
- keep_gpu_busy_counter++;
-
- intel_batchbuffer_flush(batch);
-}
-
static void render_copyfunc(struct scratch_buf *src, unsigned src_x, unsigned src_y,
struct scratch_buf *dst, unsigned dst_x, unsigned dst_y,
unsigned logical_tile_no)
--- /dev/null
+#include "i915_reg.h"
+#include "i915_3d.h"
+#include "gem_stress.h"
+
+void gen3_render_copyfunc(struct scratch_buf *src, unsigned src_x, unsigned src_y,
+ struct scratch_buf *dst, unsigned dst_x, unsigned dst_y,
+ unsigned logical_tile_no)
+{
+ static unsigned keep_gpu_busy_counter = 0;
+
+ /* check both edges of the fence usage */
+ if (keep_gpu_busy_counter & 1 && !fence_storm)
+ keep_gpu_busy();
+
+ /* invariant state */
+ {
+ OUT_BATCH(_3DSTATE_AA_CMD |
+ AA_LINE_ECAAR_WIDTH_ENABLE |
+ AA_LINE_ECAAR_WIDTH_1_0 |
+ AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
+ OUT_BATCH(_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
+ IAB_MODIFY_ENABLE |
+ IAB_MODIFY_FUNC | (BLENDFUNC_ADD << IAB_FUNC_SHIFT) |
+ IAB_MODIFY_SRC_FACTOR | (BLENDFACT_ONE <<
+ IAB_SRC_FACTOR_SHIFT) |
+ IAB_MODIFY_DST_FACTOR | (BLENDFACT_ZERO <<
+ IAB_DST_FACTOR_SHIFT));
+ OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
+ OUT_BATCH(0);
+ OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
+ OUT_BATCH(0);
+ OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
+ OUT_BATCH(0);
+ OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
+ CSB_TCB(0, 0) |
+ CSB_TCB(1, 1) |
+ CSB_TCB(2, 2) |
+ CSB_TCB(3, 3) |
+ CSB_TCB(4, 4) |
+ CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7));
+ OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
+ ENABLE_POINT_RASTER_RULE |
+ OGL_POINT_RASTER_RULE |
+ ENABLE_LINE_STRIP_PROVOKE_VRTX |
+ ENABLE_TRI_FAN_PROVOKE_VRTX |
+ LINE_STRIP_PROVOKE_VRTX(1) |
+ TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D);
+ OUT_BATCH(_3DSTATE_MODES_4_CMD |
+ ENABLE_LOGIC_OP_FUNC | LOGIC_OP_FUNC(LOGICOP_COPY) |
+ ENABLE_STENCIL_WRITE_MASK | STENCIL_WRITE_MASK(0xff) |
+ ENABLE_STENCIL_TEST_MASK | STENCIL_TEST_MASK(0xff));
+ OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | I1_LOAD_S(4) | I1_LOAD_S(5) | 2);
+ OUT_BATCH(0x00000000); /* Disable texture coordinate wrap-shortest */
+ OUT_BATCH((1 << S4_POINT_WIDTH_SHIFT) |
+ S4_LINE_WIDTH_ONE |
+ S4_CULLMODE_NONE |
+ S4_VFMT_XY);
+ OUT_BATCH(0x00000000); /* Stencil. */
+ OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
+ OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
+ OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0); /* disable indirect state */
+ OUT_BATCH(0);
+ OUT_BATCH(_3DSTATE_STIPPLE);
+ OUT_BATCH(0x00000000);
+ OUT_BATCH(_3DSTATE_BACKFACE_STENCIL_OPS | BFO_ENABLE_STENCIL_TWO_SIDE | 0);
+ }
+
+ /* samler state */
+ {
+#define TEX_COUNT 1
+ uint32_t tiling_bits = 0;
+ if (src->tiling != I915_TILING_NONE)
+ tiling_bits = MS3_TILED_SURFACE;
+ if (src->tiling == I915_TILING_Y)
+ tiling_bits |= MS3_TILE_WALK;
+
+ OUT_BATCH(_3DSTATE_MAP_STATE | (3 * TEX_COUNT));
+ OUT_BATCH((1 << TEX_COUNT) - 1);
+ OUT_RELOC(src->bo, I915_GEM_DOMAIN_SAMPLER, 0, 0);
+ OUT_BATCH(MAPSURF_32BIT | MT_32BIT_ARGB8888 |
+ tiling_bits |
+ (buf_height(src) - 1) << MS3_HEIGHT_SHIFT |
+ (buf_width(src) - 1) << MS3_WIDTH_SHIFT);
+ OUT_BATCH((src->stride/4-1) << MS4_PITCH_SHIFT);
+
+ OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3 * TEX_COUNT));
+ OUT_BATCH((1 << TEX_COUNT) - 1);
+ OUT_BATCH(MIPFILTER_NONE << SS2_MIP_FILTER_SHIFT |
+ FILTER_NEAREST << SS2_MAG_FILTER_SHIFT |
+ FILTER_NEAREST << SS2_MIN_FILTER_SHIFT);
+ OUT_BATCH(SS3_NORMALIZED_COORDS |
+ TEXCOORDMODE_WRAP << SS3_TCX_ADDR_MODE_SHIFT |
+ TEXCOORDMODE_WRAP << SS3_TCY_ADDR_MODE_SHIFT |
+ 0 << SS3_TEXTUREMAP_INDEX_SHIFT);
+ OUT_BATCH(0x00000000);
+ }
+
+ /* render target state */
+ {
+ uint32_t tiling_bits = 0;
+ if (dst->tiling != I915_TILING_NONE)
+ tiling_bits = BUF_3D_TILED_SURFACE;
+ if (dst->tiling == I915_TILING_Y)
+ tiling_bits |= BUF_3D_TILE_WALK_Y;
+
+ OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
+ OUT_BATCH(BUF_3D_ID_COLOR_BACK | tiling_bits |
+ BUF_3D_PITCH(dst->stride));
+ OUT_RELOC(dst->bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
+
+ OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD);
+ OUT_BATCH(COLR_BUF_ARGB8888 |
+ DSTORG_HORT_BIAS(0x8) |
+ DSTORG_VERT_BIAS(0x8));
+
+ /* draw rect is unconditional */
+ OUT_BATCH(_3DSTATE_DRAW_RECT_CMD);
+ OUT_BATCH(0x00000000);
+ OUT_BATCH(0x00000000); /* ymin, xmin */
+ OUT_BATCH(DRAW_YMAX(buf_height(dst) - 1) |
+ DRAW_XMAX(buf_width(dst) - 1));
+ /* yorig, xorig (relate to color buffer?) */
+ OUT_BATCH(0x00000000);
+ }
+
+ /* texfmt */
+ {
+ uint32_t ss2 = ~0;
+ ss2 &= ~S2_TEXCOORD_FMT(0, TEXCOORDFMT_NOT_PRESENT);
+ ss2 |= S2_TEXCOORD_FMT(0, TEXCOORDFMT_2D);
+ OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(2) | I1_LOAD_S(6) | 1);
+ OUT_BATCH(ss2);
+ OUT_BATCH(S6_CBUF_BLEND_ENABLE | S6_COLOR_WRITE_ENABLE |
+ BLENDFUNC_ADD << S6_CBUF_BLEND_FUNC_SHIFT |
+ BLENDFACT_ONE << S6_CBUF_SRC_BLEND_FACT_SHIFT |
+ BLENDFACT_ZERO << S6_CBUF_DST_BLEND_FACT_SHIFT);
+ OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
+ I1_LOAD_S(0) | I1_LOAD_S(1) | 1);
+ OUT_BATCH(0); /* no vbo */
+ OUT_BATCH((4 << S1_VERTEX_WIDTH_SHIFT) |
+ (4 << S1_VERTEX_PITCH_SHIFT));
+ }
+
+ /* frage shader */
+ {
+ OUT_BATCH(_3DSTATE_PIXEL_SHADER_PROGRAM | (1 + 3*3 - 2));
+ /* decl FS_T0 */
+ OUT_BATCH(D0_DCL |
+ REG_TYPE(FS_T0) << D0_TYPE_SHIFT |
+ REG_NR(FS_T0) << D0_NR_SHIFT |
+ ((REG_TYPE(FS_T0) != REG_TYPE_S) ? D0_CHANNEL_ALL : 0));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ /* decl FS_S0 */
+ OUT_BATCH(D0_DCL |
+ (REG_TYPE(FS_S0) << D0_TYPE_SHIFT) |
+ (REG_NR(FS_S0) << D0_NR_SHIFT) |
+ ((REG_TYPE(FS_S0) != REG_TYPE_S) ? D0_CHANNEL_ALL : 0));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ /* texld(FS_OC, FS_S0, FS_T0 */
+ OUT_BATCH(T0_TEXLD |
+ (REG_TYPE(FS_OC) << T0_DEST_TYPE_SHIFT) |
+ (REG_NR(FS_OC) << T0_DEST_NR_SHIFT) |
+ (REG_NR(FS_S0) << T0_SAMPLER_NR_SHIFT));
+ OUT_BATCH((REG_TYPE(FS_T0) << T1_ADDRESS_REG_TYPE_SHIFT) |
+ (REG_NR(FS_T0) << T1_ADDRESS_REG_NR_SHIFT));
+ OUT_BATCH(0);
+ }
+
+ OUT_BATCH(PRIM3D_RECTLIST | (3*4 - 1));
+ emit_vertex(dst_x + TILE_SIZE);
+ emit_vertex(dst_y + TILE_SIZE);
+ emit_vertex_normalized(src_x + TILE_SIZE, buf_width(src));
+ emit_vertex_normalized(src_y + TILE_SIZE, buf_height(src));
+
+ emit_vertex(dst_x);
+ emit_vertex(dst_y + TILE_SIZE);
+ emit_vertex_normalized(src_x, buf_width(src));
+ emit_vertex_normalized(src_y + TILE_SIZE, buf_height(src));
+
+ emit_vertex(dst_x);
+ emit_vertex(dst_y);
+ emit_vertex_normalized(src_x, buf_width(src));
+ emit_vertex_normalized(src_y, buf_height(src));
+
+ if (!(keep_gpu_busy_counter & 1) && !fence_storm)
+ keep_gpu_busy();
+
+ keep_gpu_busy_counter++;
+
+ intel_batchbuffer_flush(batch);
+}
+