The breakpoint location hit counts were getting incremented in
authorJim Ingham <jingham@apple.com>
Wed, 22 Oct 2014 01:54:17 +0000 (01:54 +0000)
committerJim Ingham <jingham@apple.com>
Wed, 22 Oct 2014 01:54:17 +0000 (01:54 +0000)
BreakpointLocation::ShouldStop.  That worked but wasn't really right,
since there's nothing to guarantee that won't get called more than
once.  So this change moves that responsibility to the StopInfoBreakpoint
directly, and then it uses the BreakpointSite to actually do the bumping.

Also fix a test case that was assuming if you had many threads running some
code with a breakpoint in it, the hit count when you stopped would always be
1.  Many of the threads could have hit it at the same time...

<rdar://problem/18577603>

llvm-svn: 220358

lldb/include/lldb/Breakpoint/BreakpointLocation.h
lldb/include/lldb/Breakpoint/BreakpointSite.h
lldb/source/Breakpoint/BreakpointLocation.cpp
lldb/source/Breakpoint/BreakpointLocationCollection.cpp
lldb/source/Breakpoint/BreakpointSite.cpp
lldb/source/Target/StopInfo.cpp
lldb/test/functionalities/attach_resume/TestAttachResume.py

index 5097150..8d5ebce 100644 (file)
@@ -387,6 +387,7 @@ public:
     bool EquivalentToLocation(BreakpointLocation &location);
     
 protected:
+    friend class BreakpointSite;
     friend class BreakpointLocationList;
     friend class Process;
 
@@ -413,6 +414,9 @@ private:
     void
     SwapLocation (lldb::BreakpointLocationSP swap_from);
 
+    void
+    BumpHitCount();
+
 
     //------------------------------------------------------------------
     // Constructors and Destructors
index 1d2cbea..c6dbef7 100644 (file)
@@ -259,6 +259,12 @@ public:
 private:
     friend class Process;
     friend class BreakpointLocation;
+    // The StopInfoBreakpoint knows when it is processing a hit for a thread for a site, so let it be the
+    // one to manage setting the location hit count once and only once.
+    friend class StopInfoBreakpoint;
+
+    void
+    BumpHitCounts();
 
     //------------------------------------------------------------------
     /// The method removes the owner at \a break_loc_id from this breakpoint list.
index 02d9609..11ecfec 100644 (file)
@@ -449,8 +449,7 @@ BreakpointLocation::ShouldStop (StoppointCallbackContext *context)
     bool should_stop = true;
     Log *log = lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_BREAKPOINTS);
 
-    IncrementHitCount();
-
+    // Do this first, if a location is disabled, it shouldn't increment its hit count.
     if (!IsEnabled())
         return false;
 
@@ -474,6 +473,13 @@ BreakpointLocation::ShouldStop (StoppointCallbackContext *context)
     return should_stop;
 }
 
+void
+BreakpointLocation::BumpHitCount()
+{
+    if (IsEnabled())
+        IncrementHitCount();
+}
+
 bool
 BreakpointLocation::IsResolved () const
 {
index ee3f56f..5756cce 100644 (file)
@@ -196,3 +196,4 @@ BreakpointLocationCollection::GetDescription (Stream *s, lldb::DescriptionLevel
         (*pos)->GetDescription(s, level);
     }
 }
+
index 3cf6d37..469514b 100644 (file)
@@ -199,6 +199,15 @@ BreakpointSite::ValidForThisThread (Thread *thread)
     return m_owners.ValidForThisThread(thread);
 }
 
+void
+BreakpointSite::BumpHitCounts()
+{
+    for (BreakpointLocationSP loc_sp : m_owners.BreakpointLocations())
+    {
+        loc_sp->BumpHitCount();
+    }
+}
+
 bool
 BreakpointSite::IntersectsRange(lldb::addr_t addr, size_t size, lldb::addr_t *intersect_addr, size_t *intersect_size, size_t *opcode_offset) const
 {
index 99b1ac1..4b57ca6 100644 (file)
@@ -182,6 +182,7 @@ public:
                 {
                     ExecutionContext exe_ctx (thread_sp->GetStackFrameAtIndex(0));
                     StoppointCallbackContext context (event_ptr, exe_ctx, true);
+                    bp_site_sp->BumpHitCounts();
                     m_should_stop = bp_site_sp->ShouldStop (&context);
                 }
                 else
@@ -403,10 +404,21 @@ protected:
 
                     // Let's copy the breakpoint locations out of the site and store them in a local list.  That way if
                     // one of the breakpoint actions changes the site, then we won't be operating on a bad list.
+                    // For safety's sake let's also grab an extra reference to the breakpoint owners of the locations we're
+                    // going to examine, since the locations are going to have to get back to their breakpoints, and the
+                    // locations don't keep their owners alive.  I'm just sticking the BreakpointSP's in a vector since
+                    // I'm only really using it to locally increment their retain counts.
 
                     BreakpointLocationCollection site_locations;
+                    std::vector<lldb::BreakpointSP> location_owners;
+
                     for (size_t j = 0; j < num_owners; j++)
-                        site_locations.Add(bp_site_sp->GetOwnerAtIndex(j));
+                    {
+                        BreakpointLocationSP loc(bp_site_sp->GetOwnerAtIndex(j));
+                        site_locations.Add(loc);
+                        location_owners.push_back(loc->GetBreakpoint().shared_from_this());
+
+                    }
 
                     for (size_t j = 0; j < num_owners; j++)
                     {
index 2cdfba1..ef01fda 100644 (file)
@@ -80,8 +80,12 @@ class AttachResumeTestCase(TestBase):
 
         self.assertTrue(wait_for_state(lldb.eStateStopped),
             'Process not stopped after breakpoint')
+        # This test runs a bunch of threads in the same little function with this
+        # breakpoint.  We want to make sure the breakpoint got hit at least once,
+        # but more than one thread may hit it at a time.  So we really only care
+        # that is isn't 0 times, not how many times it is.
         self.expect('br list', 'Breakpoint not hit',
-            patterns = ['hit count = 1'])
+            patterns = ['hit count = [1-9]'])
 
         self.runCmd("c")
         self.assertTrue(wait_for_state(lldb.eStateRunning),