static DEFINE_MUTEX(cgroup_root_mutex);
/*
+ * cgroup destruction makes heavy use of work items and there can be a lot
+ * of concurrent destructions. Use a separate workqueue so that cgroup
+ * destruction work items don't end up filling up max_active of system_wq
+ * which may lead to deadlock.
+ */
+static struct workqueue_struct *cgroup_destroy_wq;
+
+/*
* Generate an array of cgroup subsystem pointers. At boot time, this is
* populated with the built in subsystems, and modular subsystems are
* registered after that. The mutable section of this array is protected by
{
struct cgroup *cgrp = container_of(head, struct cgroup, rcu_head);
- schedule_work(&cgrp->free_work);
+ queue_work(cgroup_destroy_wq, &cgrp->free_work);
}
static void cgroup_diput(struct dentry *dentry, struct inode *inode)
return err;
}
+static int __init cgroup_wq_init(void)
+{
+ /*
+ * There isn't much point in executing destruction path in
+ * parallel. Good chunk is serialized with cgroup_mutex anyway.
+ * Use 1 for @max_active.
+ *
+ * We would prefer to do this in cgroup_init() above, but that
+ * is called before init_workqueues(): so leave this until after.
+ */
+ cgroup_destroy_wq = alloc_workqueue("cgroup_destroy", 0, 1);
+ BUG_ON(!cgroup_destroy_wq);
+ return 0;
+}
+core_initcall(cgroup_wq_init);
+
/*
* proc_cgroup_show()
* - Print task's cgroup paths into seq_file, one line for each hierarchy
v = css_unbias_refcnt(atomic_dec_return(&css->refcnt));
if (v == 0)
- schedule_work(&css->dput_work);
+ queue_work(cgroup_destroy_wq, &css->dput_work);
}
EXPORT_SYMBOL_GPL(__css_put);