</listitem>
</itemizedlist>
+ <para>One important drawback of using Cogl path primitives is that
+ they will not produce high quality results; more specifically,
+ Cogl does not draw anti-aliased primitives. It is recommended to use
+ the Cairo API to draw during the paint sequence, and the Cogl API
+ to draw during the pick sequence.</para>
+
<para>If you need more flexibility than is available in the Cogl path
API, you can make direct use of the <type>CoglVertexBuffer</type>
API instead. This is a lower-level API, but could potentially