#include "dsputil.h"
#include "mpegvideo.h"
#include "mpeg12.h"
+#include "thread.h"
typedef struct MDECContext{
AVCodecContext *avctx;
int i;
if(p->data[0])
- avctx->release_buffer(avctx, p);
+ ff_thread_release_buffer(avctx, p);
p->reference= 0;
- if(avctx->get_buffer(avctx, p) < 0){
+ if(ff_thread_get_buffer(avctx, p) < 0){
av_log(avctx, AV_LOG_ERROR, "get_buffer() failed\n");
return -1;
}
return 0;
}
+static av_cold int decode_init_thread_copy(AVCodecContext *avctx){
+ MDECContext * const a = avctx->priv_data;
+ AVFrame *p = (AVFrame*)&a->picture;
+
+ avctx->coded_frame = p;
+ a->avctx= avctx;
+
+ p->qscale_table = av_mallocz( a->mb_width);
+
+ return 0;
+}
+
static av_cold int decode_end(AVCodecContext *avctx){
MDECContext * const a = avctx->priv_data;
NULL,
decode_end,
decode_frame,
- CODEC_CAP_DR1,
+ CODEC_CAP_DR1 | CODEC_CAP_FRAME_THREADS,
.long_name= NULL_IF_CONFIG_SMALL("Sony PlayStation MDEC (Motion DECoder)"),
+ .init_thread_copy= ONLY_IF_THREADS_ENABLED(decode_init_thread_copy)
};