}
static void
+finger_rotate_start(void *data , Efl_Canvas_Gesture *tap)
+{
+ Eina_Position2D pos = efl_gesture_hotspot_get(tap);
+
+ _color_and_icon_set(data, ROTATE_NAME, 1, MAX_TAP, START_COLOR);
+ printf("Rotate Gesture started x,y=<%d,%d> \n", pos.x, pos.y);
+}
+
+static void
+finger_rotate_end(void *data , Efl_Canvas_Gesture *tap)
+{
+ Eina_Position2D pos = efl_gesture_hotspot_get(tap);
+ double angle = efl_gesture_rotate_angle_get(tap);
+ double radius = efl_gesture_rotate_radius_get(tap);
+
+ _color_and_icon_set(data, ROTATE_NAME, 1, MAX_TAP, END_COLOR);
+ printf("Rotate Gesture ended x,y=<%d,%d> angle=<%g> radius=<%f>\n", pos.x, pos.y, angle, radius);
+}
+
+static void
+finger_rotate_abort(void *data , Efl_Canvas_Gesture *tap EINA_UNUSED)
+{
+ _color_and_icon_set(data, ROTATE_NAME, 1, MAX_TAP, ABORT_COLOR);
+ printf("Rotate Aborted\n");
+}
+
+static void
finger_zoom_start(void *data , Efl_Canvas_Gesture *tap)
{
Eina_Position2D pos = efl_gesture_hotspot_get(tap);
}
static void
+rotate_gesture_cb(void *data , const Efl_Event *ev)
+{
+ Efl_Canvas_Gesture *g = ev->info;
+ switch(efl_gesture_state_get(g))
+ {
+ case EFL_GESTURE_STATE_STARTED:
+ finger_rotate_start(data, g);
+ break;
+ case EFL_GESTURE_STATE_CANCELED:
+ finger_rotate_abort(data, g);
+ break;
+ case EFL_GESTURE_STATE_FINISHED:
+ finger_rotate_end(data, g);
+ break;
+ default:
+ break;
+ }
+}
+
+static void
zoom_gesture_cb(void *data , const Efl_Event *ev)
{
Efl_Canvas_Gesture *g = ev->info;
efl_event_callback_add(target, EFL_EVENT_GESTURE_TRIPLE_TAP, triple_tap_gesture_cb, infra);
efl_event_callback_add(target, EFL_EVENT_GESTURE_MOMENTUM, momentum_gesture_cb, infra);
efl_event_callback_add(target, EFL_EVENT_GESTURE_FLICK, flick_gesture_cb, infra);
+ efl_event_callback_add(target, EFL_EVENT_GESTURE_ROTATE, rotate_gesture_cb, infra);
efl_event_callback_add(target, EFL_EVENT_GESTURE_ZOOM, zoom_gesture_cb, infra);
/* Update color state 20 times a second */
#include <gesture/efl_canvas_gesture_recognizer_momentum.eo.h>
#include <gesture/efl_canvas_gesture_recognizer_tap.eo.h>
#include <gesture/efl_canvas_gesture_recognizer_triple_tap.eo.h>
+#include <gesture/efl_canvas_gesture_recognizer_rotate.eo.h>
#include <gesture/efl_canvas_gesture_recognizer_zoom.eo.h>
#include <gesture/efl_canvas_gesture_recognizer_custom.eo.h>
#include <gesture/efl_canvas_gesture_tap.eo.h>
#include <gesture/efl_canvas_gesture_triple_tap.eo.h>
+#include <gesture/efl_canvas_gesture_rotate.eo.h>
#include <gesture/efl_canvas_gesture_zoom.eo.h>
#include <gesture/efl_canvas_gesture_custom.eo.h>
#include <gesture/efl_canvas_gesture_events.eo.h>
#include "gesture/efl_canvas_gesture_triple_tap.eo.h"
#include "gesture/efl_canvas_gesture_momentum.eo.h"
#include "gesture/efl_canvas_gesture_flick.eo.h"
+#include "gesture/efl_canvas_gesture_rotate.eo.h"
#include "gesture/efl_canvas_gesture_zoom.eo.h"
#include "gesture/efl_canvas_gesture_custom.eo.h"
#include "gesture/efl_canvas_gesture_recognizer.eo.h"
#include "gesture/efl_canvas_gesture_recognizer_triple_tap.eo.h"
#include "gesture/efl_canvas_gesture_recognizer_momentum.eo.h"
#include "gesture/efl_canvas_gesture_recognizer_flick.eo.h"
+#include "gesture/efl_canvas_gesture_recognizer_rotate.eo.h"
#include "gesture/efl_canvas_gesture_recognizer_zoom.eo.h"
#include "gesture/efl_canvas_gesture_recognizer_custom.eo.h"
#include "gesture/efl_canvas_gesture_manager.eo.h"
holding down a mouse button) with the release occurring before slowing down.
]]
+ gesture,rotate: Efl.Canvas.Gesture_Rotate; [[Emitted when a Rotate gesture has been detected.
+ A Rotate gesture consists of two fingers touching the screen and performing a motion such that
+ one finger rotates around the other.
+ This gesture cannot be performed with a mouse as it requires more than one pointer.
+ ]]
gesture,zoom: Efl.Canvas.Gesture_Zoom; [[Emitted when a Zoom gesture has been detected.
A Zoom gesture consists of two fingers touching the screen and separating ("zoom in") or
getting closer ("zoom out" or "pinch").
return EFL_EVENT_GESTURE_MOMENTUM;
if (type == EFL_CANVAS_GESTURE_FLICK_CLASS)
return EFL_EVENT_GESTURE_FLICK;
+ if (type == EFL_CANVAS_GESTURE_ROTATE_CLASS)
+ return EFL_EVENT_GESTURE_ROTATE;
if (type == EFL_CANVAS_GESTURE_ZOOM_CLASS)
return EFL_EVENT_GESTURE_ZOOM;
return EFL_EVENT_GESTURE_CUSTOM;
Efl_Canvas_Gesture_Recognizer_Triple_Tap_Data *ttd;
Efl_Canvas_Gesture_Recognizer_Long_Press_Data *ltd;
Efl_Canvas_Gesture_Recognizer_Flick_Data *fd;
+ Efl_Canvas_Gesture_Recognizer_Rotate_Data *rd;
Efl_Canvas_Gesture_Recognizer_Zoom_Data *zd;
const Efl_Event_Description *type;
fd = efl_data_scope_get(r, EFL_CANVAS_GESTURE_RECOGNIZER_FLICK_CLASS);
fd->finger_size = finger_size;
+ type = EFL_EVENT_GESTURE_ROTATE;
+ r = eina_hash_find(pd->m_recognizers, &type);
+ rd = efl_data_scope_get(r, EFL_CANVAS_GESTURE_RECOGNIZER_ROTATE_CLASS);
+ rd->finger_size = finger_size;
+
type = EFL_EVENT_GESTURE_ZOOM;
r = eina_hash_find(pd->m_recognizers, &type);
zd = efl_data_scope_get(r, EFL_CANVAS_GESTURE_RECOGNIZER_ZOOM_CLASS);
efl_gesture_manager_recognizer_register(obj, efl_add(EFL_CANVAS_GESTURE_RECOGNIZER_TRIPLE_TAP_CLASS, obj));
efl_gesture_manager_recognizer_register(obj, efl_add(EFL_CANVAS_GESTURE_RECOGNIZER_MOMENTUM_CLASS, obj));
efl_gesture_manager_recognizer_register(obj, efl_add(EFL_CANVAS_GESTURE_RECOGNIZER_FLICK_CLASS, obj));
+ efl_gesture_manager_recognizer_register(obj, efl_add(EFL_CANVAS_GESTURE_RECOGNIZER_ROTATE_CLASS, obj));
efl_gesture_manager_recognizer_register(obj, efl_add(EFL_CANVAS_GESTURE_RECOGNIZER_ZOOM_CLASS, obj));
_update_finger_sizes(pd, EFL_GESTURE_RECOGNIZER_TYPE_TAP_FINGER_SIZE);
typedef struct _Efl_Canvas_Gesture_Recognizer_Triple_Tap_Data Efl_Canvas_Gesture_Recognizer_Triple_Tap_Data;
typedef struct _Efl_Canvas_Gesture_Recognizer_Momentum_Data Efl_Canvas_Gesture_Recognizer_Momentum_Data;
typedef struct _Efl_Canvas_Gesture_Recognizer_Flick_Data Efl_Canvas_Gesture_Recognizer_Flick_Data;
+typedef struct _Efl_Canvas_Gesture_Recognizer_Rotate_Data Efl_Canvas_Gesture_Recognizer_Rotate_Data;
typedef struct _Efl_Canvas_Gesture_Recognizer_Zoom_Data Efl_Canvas_Gesture_Recognizer_Zoom_Data;
typedef struct _Efl_Canvas_Gesture_Recognizer_Custom_Data Efl_Canvas_Gesture_Recognizer_Custom_Data;
typedef struct _Efl_Canvas_Gesture_Data Efl_Canvas_Gesture_Data;
typedef struct _Efl_Canvas_Gesture_Momentum_Data Efl_Canvas_Gesture_Momentum_Data;
typedef struct _Efl_Canvas_Gesture_Flick_Data Efl_Canvas_Gesture_Flick_Data;
typedef struct _Efl_Canvas_Gesture_Zoom_Data Efl_Canvas_Gesture_Zoom_Data;
+typedef struct _Efl_Canvas_Gesture_Rotate_Data Efl_Canvas_Gesture_Rotate_Data;
typedef struct _Efl_Canvas_Gesture_Custom_Data Efl_Canvas_Gesture_Custom_Data;
typedef struct _Efl_Canvas_Gesture_Touch_Data
Eina_Bool touched;
};
+struct _Efl_Canvas_Gesture_Recognizer_Rotate_Data
+{
+ Efl_Gesture_Touch_Point_Data rotate_st;
+ Efl_Gesture_Touch_Point_Data rotate_st1;
+
+ Efl_Gesture_Touch_Point_Data rotate_mv;
+ Efl_Gesture_Touch_Point_Data rotate_mv1;
+ double rotate_step;
+ double base_angle; /**< Holds start-angle */
+ double prev_momentum; /* Snapshot of momentum 0.01
+ * sec ago */
+ double accum_momentum;
+ double rotate_angular_tolerance;
+ double next_step;
+ unsigned int prev_momentum_tm; /* timestamp of prev_momentum */
+ int finger_size;
+};
+
struct _Efl_Canvas_Gesture_Recognizer_Zoom_Data
{
Efl_Gesture_Touch_Point_Data zoom_st;
int id;
};
+struct _Efl_Canvas_Gesture_Rotate_Data
+{
+ //Evas_Coord x, y; /**< Holds rotate center point reported to user */
+ double angle; /**< Rotation value: 0.0 means no rotation */
+ double momentum; /**< Rotation momentum: rotation done per second (NOT YET SUPPORTED) */
+ Evas_Coord radius; /**< Holds radius between fingers reported to user */
+};
+
struct _Efl_Canvas_Gesture_Zoom_Data
{
double radius;
--- /dev/null
+#include "efl_canvas_gesture_private.h"
+
+#define NEGATIVE_ANGLE (-1.0) /* Magic number */
+
+#define MY_CLASS EFL_CANVAS_GESTURE_RECOGNIZER_ROTATE_CLASS
+
+static void
+_reset_recognizer(Efl_Canvas_Gesture_Recognizer_Rotate_Data *pd)
+{
+ memset(&pd->rotate_st, 0, sizeof(Efl_Gesture_Touch_Point_Data));
+ memset(&pd->rotate_st1, 0, sizeof(Efl_Gesture_Touch_Point_Data));
+ memset(&pd->rotate_mv, 0, sizeof(Efl_Gesture_Touch_Point_Data));
+ memset(&pd->rotate_mv1, 0, sizeof(Efl_Gesture_Touch_Point_Data));
+ pd->prev_momentum = 0;
+ pd->base_angle = 0;
+ pd->next_step = pd->accum_momentum = 0;
+}
+
+#define memset do not use memset to reset rotate data, use _reset_recognizer
+
+
+static void
+_rotate_properties_get(Efl_Canvas_Gesture_Recognizer_Rotate_Data *pd,
+ Efl_Canvas_Gesture_Rotate_Data *gd,
+ Evas_Coord xx1,
+ Evas_Coord yy1,
+ Evas_Coord xx2,
+ Evas_Coord yy2,
+ double *angle, Eina_Bool started)
+{
+ /* FIXME: Fix momentum computation, it's wrong */
+ double prev_angle = *angle;
+ int x, y;
+ gd->radius = _finger_gap_length_get(xx1, yy1, xx2, yy2, &x, &y) / 2;
+
+ *angle = _angle_get(xx1, yy1, xx2, yy2);
+
+ if (!started) /* Fingers are moving, compute momentum */
+ {
+ unsigned int tm_start =
+ (pd->rotate_st.cur.timestamp > pd->rotate_st1.cur.timestamp)
+ ? pd->rotate_st.cur.timestamp : pd->rotate_st1.cur.timestamp;
+ unsigned int tm_end =
+ (pd->rotate_mv.cur.timestamp > pd->rotate_mv1.cur.timestamp)
+ ? pd->rotate_mv.cur.timestamp : pd->rotate_mv1.cur.timestamp;
+
+ unsigned int tm_total = tm_end - tm_start;
+ if (tm_total) /* Momentum computed as:
+ accumulated rotation angle (deg) divided by time */
+ {
+ double m = 0;
+ if (((prev_angle < 90) && ((*angle) > 270)) ||
+ /* We circle passing ZERO point */
+ ((prev_angle > 270) && ((*angle) < 90)))
+ {
+ prev_angle = (*angle);
+ }
+ else m = prev_angle - (*angle);
+
+ pd->accum_momentum += m;
+
+ if ((tm_end - pd->prev_momentum_tm) < 100)
+ pd->prev_momentum += m;
+ else
+ {
+ if (fabs(pd->prev_momentum) < 0.002)
+ pd->accum_momentum = 0.0; /* reset momentum */
+
+ pd->prev_momentum = 0.0; /* Start again */
+ }
+
+ pd->prev_momentum_tm = tm_end;
+ gd->momentum = (pd->accum_momentum * 1000) / tm_total;
+ }
+ }
+ else
+ gd->momentum = 0;
+}
+
+static Eina_Bool
+_on_rotation_broke_tolerance(Efl_Canvas_Gesture_Recognizer_Rotate_Data *pd, Efl_Canvas_Gesture_Rotate_Data *gd)
+{
+ if (pd->base_angle < 0)
+ return EINA_FALSE; /* Angle has to be computed first */
+
+ if (pd->rotate_angular_tolerance < 0)
+ return EINA_TRUE;
+
+ double low = pd->base_angle - pd->rotate_angular_tolerance;
+ double high = pd->base_angle + pd->rotate_angular_tolerance;
+ double t = gd->angle;
+
+ if (low < 0)
+ {
+ low += 180;
+ high += 180;
+
+ if (t < 180)
+ t += 180;
+ else
+ t -= 180;
+ }
+
+ if (high > 360)
+ {
+ low -= 180;
+ high -= 180;
+
+ if (t < 180)
+ t += 180;
+ else
+ t -= 180;
+ }
+
+ if ((t < low) || (t > high)) /* This marks that rotation action has
+ * started */
+ {
+ pd->rotate_angular_tolerance = NEGATIVE_ANGLE;
+ pd->base_angle = gd->angle; /* Avoid jump in angle value */
+ return EINA_TRUE;
+ }
+
+ return EINA_FALSE;
+}
+
+EOLIAN static const Efl_Class *
+_efl_canvas_gesture_recognizer_rotate_efl_canvas_gesture_recognizer_type_get(const Eo *obj EINA_UNUSED, Efl_Canvas_Gesture_Recognizer_Rotate_Data *pd EINA_UNUSED)
+{
+ return EFL_CANVAS_GESTURE_ROTATE_CLASS;
+}
+
+EOLIAN static Efl_Canvas_Gesture_Recognizer_Result
+_efl_canvas_gesture_recognizer_rotate_efl_canvas_gesture_recognizer_recognize(Eo *obj,
+ Efl_Canvas_Gesture_Recognizer_Rotate_Data *pd,
+ Efl_Canvas_Gesture *gesture,
+ Efl_Object *watched,
+ Efl_Canvas_Gesture_Touch *event)
+{
+ Eina_Value *val;
+ unsigned char glayer_continues_enable;
+ Efl_Canvas_Gesture_Recognizer_Result result = EFL_GESTURE_RECOGNIZER_RESULT_CANCEL;
+ Efl_Canvas_Gesture_Rotate_Data *gd = efl_data_scope_get(gesture, EFL_CANVAS_GESTURE_ROTATE_CLASS);
+ Efl_Canvas_Gesture_Touch_Data *td = efl_data_scope_get(event, EFL_CANVAS_GESTURE_TOUCH_CLASS);
+ Efl_Canvas_Gesture_Recognizer_Data *rd = efl_data_scope_get(obj, EFL_CANVAS_GESTURE_RECOGNIZER_CLASS);
+ const Efl_Gesture_Touch_Point_Data *p1 = efl_gesture_touch_data_get(event, 0);
+ const Efl_Gesture_Touch_Point_Data *p2 = efl_gesture_touch_data_get(event, 1);
+
+ //FIXME: Wheel rotate test first here.
+
+ val = _recognizer_config_get(obj, "glayer_continues_enable");
+ if (val) eina_value_get(val, &glayer_continues_enable);
+ else glayer_continues_enable = 1;
+
+ rd->continues = EINA_TRUE;
+
+ switch (efl_gesture_touch_state_get(event))
+ {
+ case EFL_GESTURE_TOUCH_STATE_UPDATE:
+ {
+ if ((!glayer_continues_enable) && (!pd->rotate_st.cur.timestamp))
+ {
+ return EFL_GESTURE_RECOGNIZER_RESULT_IGNORE;
+ }
+ EINA_FALLTHROUGH;
+ }
+
+ case EFL_GESTURE_TOUCH_STATE_BEGIN:
+ {
+ if (td->touch_down > 2)
+ {
+ _reset_recognizer(pd);
+ if (efl_gesture_state_get(gesture) == EFL_GESTURE_STATE_CANCELED)
+ return EFL_GESTURE_RECOGNIZER_RESULT_IGNORE;
+ return EFL_GESTURE_RECOGNIZER_RESULT_CANCEL;
+ }
+ if (td->touch_down == 1)
+ {
+ return EFL_GESTURE_RECOGNIZER_RESULT_MAYBE;
+ }
+
+ if (!pd->rotate_st.cur.timestamp) /* Now scan touched-devices list
+ * and find other finger */
+ {
+ if (!_event_multi_touch_get(event))
+ return EFL_GESTURE_RECOGNIZER_RESULT_IGNORE;
+ pd->base_angle = NEGATIVE_ANGLE;
+ val = _recognizer_config_get(obj, "glayer_rotate_angular_tolerance");
+ if (val) eina_value_get(val, &pd->rotate_angular_tolerance);
+ else pd->rotate_angular_tolerance = 2.0;
+
+ memcpy(&pd->rotate_st, p2, sizeof(Efl_Gesture_Touch_Point_Data));
+ memcpy(&pd->rotate_st1, p1, sizeof(Efl_Gesture_Touch_Point_Data));
+
+ memcpy(&pd->rotate_mv, p2, sizeof(Efl_Gesture_Touch_Point_Data));
+ memcpy(&pd->rotate_mv1, p1, sizeof(Efl_Gesture_Touch_Point_Data));
+
+ _rotate_properties_get(pd, gd,
+ pd->rotate_st.cur.pos.x, pd->rotate_st.cur.pos.y,
+ pd->rotate_st1.cur.pos.x, pd->rotate_st1.cur.pos.y,
+ &pd->base_angle, EINA_TRUE);
+ if ((efl_gesture_state_get(gesture) != EFL_GESTURE_STATE_STARTED) &&
+ (efl_gesture_state_get(gesture) != EFL_GESTURE_STATE_UPDATED))
+ return EFL_GESTURE_RECOGNIZER_RESULT_TRIGGER;
+
+ return EFL_GESTURE_RECOGNIZER_RESULT_CANCEL;
+ }
+
+ if (p2->id == pd->rotate_mv.id)
+ memcpy(&pd->rotate_mv, p2, sizeof(Efl_Gesture_Touch_Point_Data));
+ else if (p2->id == pd->rotate_mv1.id)
+ memcpy(&pd->rotate_mv1, p2, sizeof(Efl_Gesture_Touch_Point_Data));
+
+ _rotate_properties_get(pd, gd,
+ pd->rotate_mv.cur.pos.x, pd->rotate_mv.cur.pos.y,
+ pd->rotate_mv1.cur.pos.x, pd->rotate_mv1.cur.pos.y,
+ &gd->angle, EINA_FALSE);
+
+ if (_on_rotation_broke_tolerance(pd, gd)) /* Rotation broke
+ * tolerance, report
+ * move */
+ {
+ double d = gd->angle - pd->next_step;
+
+ if (d < 0.0) d = (-d);
+
+ if (d >= pd->rotate_step)
+ {
+ pd->next_step = gd->angle;
+
+ return EFL_GESTURE_RECOGNIZER_RESULT_TRIGGER;
+ }
+ }
+
+ return EFL_GESTURE_RECOGNIZER_RESULT_IGNORE;
+ }
+
+ case EFL_GESTURE_TOUCH_STATE_END:
+ {
+ /* no gesture was started, so no gesture should be detected */
+ if ((td->touch_down == 0) || (!pd->rotate_st.cur.timestamp))
+ {
+ rd->continues = EINA_FALSE;
+
+ _reset_recognizer(pd);
+ efl_gesture_manager_recognizer_cleanup(efl_provider_find(obj, EFL_CANVAS_GESTURE_MANAGER_CLASS), obj, watched);
+
+ return EFL_GESTURE_RECOGNIZER_RESULT_IGNORE;
+ }
+ _reset_recognizer(pd);
+ if (pd->rotate_angular_tolerance < 0)
+ {
+ return EFL_GESTURE_RECOGNIZER_RESULT_FINISH;
+ }
+
+ if (efl_gesture_state_get(gesture) != EFL_GESTURE_STATE_NONE)
+ {
+ return EFL_GESTURE_RECOGNIZER_RESULT_CANCEL;
+ }
+ }
+
+ default:
+
+ break;
+ }
+
+ return result;
+}
+
+#include "efl_canvas_gesture_recognizer_rotate.eo.c"
--- /dev/null
+class @beta Efl.Canvas.Gesture_Recognizer_Rotate extends Efl.Canvas.Gesture_Recognizer
+{
+ [[This is the recognizer for Rotate gestures.
+ See @Efl.Canvas.Gesture_Rotate and @Efl.Canvas.Gesture_Recognizer.
+ For internal use only.
+ ]]
+ c_prefix: efl_gesture_recognizer_rotate;
+ implements {
+ Efl.Canvas.Gesture_Recognizer.type { get; }
+ Efl.Canvas.Gesture_Recognizer.recognize;
+ }
+}
--- /dev/null
+#include "efl_canvas_gesture_private.h"
+
+#define MY_CLASS EFL_CANVAS_GESTURE_ROTATE_CLASS
+
+EOLIAN static unsigned int
+_efl_canvas_gesture_rotate_radius_get(const Eo *obj EINA_UNUSED, Efl_Canvas_Gesture_Rotate_Data *pd)
+{
+ return pd->radius;
+}
+
+EOLIAN static double
+_efl_canvas_gesture_rotate_angle_get(const Eo *obj EINA_UNUSED, Efl_Canvas_Gesture_Rotate_Data *pd)
+{
+ return pd->angle;
+}
+
+#include "efl_canvas_gesture_rotate.eo.c"
--- /dev/null
+class @beta Efl.Canvas.Gesture_Rotate extends Efl.Canvas.Gesture
+{
+ [[Rotate gesture class holding state information.
+ See @Efl.Canvas.Gesture to see what this state is and
+ @[Efl.Canvas.Gesture_Events.gesture,rotate] for a description of the Rotate gesture.
+
+ Application developers receive these objects inside a gesture event and do not typically need to create their own.
+ ]]
+ c_prefix: efl_gesture_rotate;
+ methods {
+ @property radius {
+ [[The current radius (i.e. the distance between the two fingers) of the gesture.]]
+ get {
+ }
+ values {
+ radius: uint; [[The radius value in pixels.]]
+ }
+ }
+ @property angle {
+ [[The current angle of rotation for this gesture.]]
+ get {
+ }
+ values {
+ rotate: double; [[The angle of the rotation. $[0.0] means no rotation has occurred.]]
+ }
+ }
+ }
+}
'efl_canvas_gesture_long_press.eo',
'efl_canvas_gesture_momentum.eo',
'efl_canvas_gesture_flick.eo',
+ 'efl_canvas_gesture_rotate.eo',
'efl_canvas_gesture_zoom.eo',
'efl_canvas_gesture_custom.eo',
'efl_canvas_gesture_recognizer.eo',
'efl_canvas_gesture_recognizer_long_press.eo',
'efl_canvas_gesture_recognizer_momentum.eo',
'efl_canvas_gesture_recognizer_flick.eo',
+ 'efl_canvas_gesture_recognizer_rotate.eo',
'efl_canvas_gesture_recognizer_zoom.eo',
'efl_canvas_gesture_recognizer_custom.eo',
'efl_canvas_gesture_manager.eo',
'efl_canvas_gesture_long_press.c',
'efl_canvas_gesture_momentum.c',
'efl_canvas_gesture_flick.c',
+ 'efl_canvas_gesture_rotate.c',
'efl_canvas_gesture_zoom.c',
'efl_canvas_gesture_custom.c',
'efl_canvas_gesture_recognizer.c',
'efl_canvas_gesture_recognizer_long_press.c',
'efl_canvas_gesture_recognizer_momentum.c',
'efl_canvas_gesture_recognizer_flick.c',
+ 'efl_canvas_gesture_recognizer_rotate.c',
'efl_canvas_gesture_recognizer_zoom.c',
'efl_canvas_gesture_recognizer_custom.c',
'efl_canvas_gesture_manager.c',