!!! Develop the shader later
Signed-off-by: Xiang, Haihao <haihao.xiang@intel.com>
static const uint32_t pp_pa_load_save_pl3_gen8[][4] = {
#include "shaders/post_processing/gen8/pa_to_pl3.g8b"
};
+static const uint32_t pp_pa_load_save_pa_gen8[][4] = {
+};
static const uint32_t pp_rgbx_load_save_nv12_gen8[][4] = {
#include "shaders/post_processing/gen8/rgbx_to_nv12.g8b"
};
{
{
+ "PA_PA module",
+ PP_PA_LOAD_SAVE_PA,
+ pp_pa_load_save_pa_gen8,
+ sizeof(pp_pa_load_save_pa_gen8),
+ NULL,
+ },
+
+ gen8_pp_plx_avs_initialize,
+ },
+
+ {
+ {
"RGBX_NV12 module",
PP_RGBX_LOAD_SAVE_NV12,
pp_rgbx_load_save_nv12_gen8,