VPP/bdw: a NULL shader for packed 4:2:2 to packed 4:2:2
authorXiang, Haihao <haihao.xiang@intel.com>
Tue, 10 Sep 2013 02:24:14 +0000 (10:24 +0800)
committerXiang, Haihao <haihao.xiang@intel.com>
Thu, 27 Feb 2014 02:22:33 +0000 (10:22 +0800)
!!! Develop the shader later

Signed-off-by: Xiang, Haihao <haihao.xiang@intel.com>
src/i965_post_processing.c

index 87c9000..ddafba4 100755 (executable)
@@ -1210,6 +1210,8 @@ static const uint32_t pp_pa_load_save_nv12_gen8[][4] = {
 static const uint32_t pp_pa_load_save_pl3_gen8[][4] = {
 #include "shaders/post_processing/gen8/pa_to_pl3.g8b"
 };
+static const uint32_t pp_pa_load_save_pa_gen8[][4] = {
+};
 static const uint32_t pp_rgbx_load_save_nv12_gen8[][4] = {
 #include "shaders/post_processing/gen8/rgbx_to_nv12.g8b"
 };
@@ -1376,6 +1378,18 @@ static struct pp_module pp_modules_gen8[] = {
     
     {
         {
+            "PA_PA module",
+            PP_PA_LOAD_SAVE_PA,
+            pp_pa_load_save_pa_gen8,
+            sizeof(pp_pa_load_save_pa_gen8),
+            NULL,
+        },
+
+        gen8_pp_plx_avs_initialize,
+    },
+
+    {
+        {
             "RGBX_NV12 module",
             PP_RGBX_LOAD_SAVE_NV12,
             pp_rgbx_load_save_nv12_gen8,