BUILT_SOURCES = $(MARSHALFILES) $(ENUMFILES)
+# please, keep this sorted alphabetically
source_h = \
$(srcdir)/clutter-actor.h \
$(srcdir)/clutter-alpha.h \
CLEANFILES = $(STAMPFILES)
+# please, keep this sorted alphabetically
source_c = \
clutter-actor.c \
clutter-alpha.c \
-v/*
+/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
#include "config.h"
-#include "clutter-timeout-pool.h"
-
-#include "clutter-main.h"
#include "clutter-debug.h"
-#include "clutter-private.h"
+#include "clutter-timeout-pool.h"
typedef struct _ClutterTimeout ClutterTimeout;
pool = (ClutterTimeoutPool *) source;
pool->next_id = 1;
pool->id = g_source_attach (source, NULL);
-
g_source_unref (source);
return pool;
#include "clutter-util.h"
#include "clutter-event.h"
#include "clutter-entry.h"
+#include "clutter-timeout-pool.h"
#include "clutter-timeline.h"
#include "clutter-behaviour.h"
#include "clutter-behaviour-bspline.h"
#include "clutter-feature.h"
#include "clutter-version.h"
#include "clutter-enum-types.h"
-#include "clutter-timeout-pool.h"
#include "clutter-units.h"
#endif