Unreal Engine seems to rely on uninitialized memory and
RADV_DEBUG=zerovram fixes a bunch of issues.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9025
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9380
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9026
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26188>
(cherry picked from commit
bb92c34c2859c2f5b42c9b6ba4f5603d79b72d33)
"description": "radv: set radv_zero_vram=true for Unreal Engine 4/5",
"nominated": true,
"nomination_type": 0,
- "resolution": 0,
+ "resolution": 1,
"main_sha": null,
"because_sha": null,
"notes": null
<engine engine_name_match="^UnrealEngine"> <!-- UE4/5 Vulkan RHI -->
<option name="radv_flush_before_query_copy" value="true" />
<option name="radv_flush_before_timestamp_write" value="true" />
+ <option name="radv_zero_vram" value="true" />
</engine>
<engine engine_name_match="DXVK_NvRemix">