}
+inline uint64_t HeapEntry::id() {
+ return *(reinterpret_cast<uint64_t*>(&id_));
+}
+
+
template<class Visitor>
void HeapEntriesMap::UpdateEntries(Visitor* visitor) {
for (HashMap::Entry* p = entries_.Start();
type_ = type;
painted_ = kUnpainted;
name_ = name;
- id_ = id;
+ *(reinterpret_cast<uint64_t*>(&id_)) = id;
self_size_ = self_size;
retained_size_ = 0;
children_count_ = children_count;
void HeapEntry::Print(int max_depth, int indent) {
- OS::Print("%6d %6d [%llu] ", self_size(), RetainedSize(false), id_);
+ OS::Print("%6d %6d [%llu] ", self_size(), RetainedSize(false), id());
if (type() != kString) {
OS::Print("%s %.40s\n", TypeAsString(), name_);
} else {
HeapSnapshot* snapshot() { return snapshot_; }
Type type() { return static_cast<Type>(type_); }
const char* name() { return name_; }
- uint64_t id() { return id_; }
+ uint64_t id();
int self_size() { return self_size_; }
int retained_size() { return retained_size_; }
void add_retained_size(int size) { retained_size_ += size; }
};
HeapEntry* dominator_;
HeapSnapshot* snapshot_;
+ struct Id {
+ uint32_t id1_;
+ uint32_t id2_;
+ } id_; // This is to avoid extra padding of 64-bit value on MSVC.
const char* name_;
- uint64_t id_;
// Paints used for exact retained sizes calculation.
static const unsigned kUnpainted = 0;