Declares a shader input sampler view and assigns it to a SVIEW[#]
register.
-resource can be one of BUFFER, 1D, 2D, 3D, 1DArray and 2DArray.
+resource can be one of BUFFER, 1D, 2D, 3D, 1D_ARRAY and 2D_ARRAY.
type must be 1 or 4 entries (if specifying on a per-component
level) out of UNORM, SNORM, SINT, UINT and FLOAT.
Declares a shader input resource and assigns it to a RES[#]
register.
-resource can be one of BUFFER, 1D, 2D, 3D, CUBE, 1DArray and
-2DArray.
+resource can be one of BUFFER, 1D, 2D, 3D, CUBE, 1D_ARRAY and
+2D_ARRAY.
If the RAW keyword is not specified, the texture data will be
subject to conversion, swizzling and scaling as required to yield