this is mostly cosmetic, but I thought it might be a little more descriptive?
_e_win_hide(void *obj)
{
E_Win *win = obj;
- Ecore_Cb cb;
+ E_Win_Cb cb;
if (!win->client) return;
e_object_ref(E_OBJECT(win));
typedef struct _E_Win E_Win;
+typedef void (*E_Win_Cb)(E_Win*);
+
#else
#ifndef E_WIN_H
#define E_WIN_H
int min_w, min_h, max_w, max_h, base_w, base_h;
int step_x, step_y;
double min_aspect, max_aspect;
- void (*cb_move) (E_Win *win);
- void (*cb_resize) (E_Win *win);
- void (*cb_delete) (E_Win *win);
+ E_Win_Cb cb_move;
+ E_Win_Cb cb_resize;
+ E_Win_Cb cb_delete;
void *data;
struct {