name, miss);
ASSERT(holder_reg.is(receiver) || holder_reg.is(scratch1));
+ // Preserve the receiver register explicitly whenever it is different from
+ // the holder and it is needed should the interceptor return without any
+ // result. The CALLBACKS case needs the receiver to be passed into C++ code,
+ // the FIELD case might cause a miss during the prototype check.
+ bool must_perfrom_prototype_check = *interceptor_holder != lookup->holder();
+ bool must_preserve_receiver_reg = !receiver.is(holder_reg) &&
+ (lookup->type() == CALLBACKS || must_perfrom_prototype_check);
+
// Save necessary data before invoking an interceptor.
// Requires a frame to make GC aware of pushed pointers.
{
FrameScope frame_scope(masm(), StackFrame::INTERNAL);
- if (lookup->type() == CALLBACKS && !receiver.is(holder_reg)) {
- // CALLBACKS case needs a receiver to be passed into C++ callback.
+ if (must_preserve_receiver_reg) {
__ Push(receiver, holder_reg, name_reg);
} else {
__ Push(holder_reg, name_reg);
__ bind(&interceptor_failed);
__ pop(name_reg);
__ pop(holder_reg);
- if (lookup->type() == CALLBACKS && !receiver.is(holder_reg)) {
+ if (must_preserve_receiver_reg) {
__ pop(receiver);
}
// Leave the internal frame.
}
// Check that the maps from interceptor's holder to lookup's holder
// haven't changed. And load lookup's holder into |holder| register.
- if (*interceptor_holder != lookup->holder()) {
+ if (must_perfrom_prototype_check) {
holder_reg = CheckPrototypes(interceptor_holder,
holder_reg,
Handle<JSObject>(lookup->holder()),