bool supported = true;
for (unsigned s = 0; s < MESA_SHADER_STAGES; s++) {
- /* Our maximum binding table size is 250 and we need to reserve 8 for
- * render targets. 240 is a nice round number.
+ /* Our maximum binding table size is 240 and we need to reserve 8 for
+ * render targets.
*/
- if (surface_count[s] >= 240)
+ if (surface_count[s] >= MAX_BINDING_TABLE_SIZE - MAX_RTS)
supported = false;
}
.maxPerStageDescriptorSampledImages = max_samplers,
.maxPerStageDescriptorStorageImages = MAX_IMAGES,
.maxPerStageDescriptorInputAttachments = 64,
- .maxPerStageResources = 250,
+ .maxPerStageResources = MAX_BINDING_TABLE_SIZE - MAX_RTS,
.maxDescriptorSetSamplers = 6 * max_samplers, /* number of stages * maxPerStageDescriptorSamplers */
.maxDescriptorSetUniformBuffers = 6 * 64, /* number of stages * maxPerStageDescriptorUniformBuffers */
.maxDescriptorSetUniformBuffersDynamic = MAX_DYNAMIC_BUFFERS / 2,
#define MAX_INLINE_UNIFORM_BLOCK_SIZE 4096
#define MAX_INLINE_UNIFORM_BLOCK_DESCRIPTORS 32
+/* From the Skylake PRM Vol. 7 "Binding Table Surface State Model":
+ *
+ * "The surface state model is used when a Binding Table Index (specified
+ * in the message descriptor) of less than 240 is specified. In this model,
+ * the Binding Table Index is used to index into the binding table, and the
+ * binding table entry contains a pointer to the SURFACE_STATE."
+ *
+ * Binding table values above 240 are used for various things in the hardware
+ * such as stateless, stateless with incoherent cache, SLM, and bindless.
+ */
+#define MAX_BINDING_TABLE_SIZE 240
+
/* The kernel relocation API has a limitation of a 32-bit delta value
* applied to the address before it is written which, in spite of it being
* unsigned, is treated as signed . Because of the way that this maps to