This fixes diagonal SSAO artifacts in some games.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9253
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6395
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25911>
(cherry picked from commit
9e9eb87dd3a2ffe782ac85998a69623f59306caf)
"description": "radv: enable radv_disable_trunc_coord for vkd3d-proton/DXVK",
"nominated": true,
"nomination_type": 0,
- "resolution": 0,
+ "resolution": 1,
"main_sha": null,
"because_sha": null,
"notes": null
<engine engine_name_match="vkd3d">
<option name="radv_zero_vram" value="true" />
<option name="radv_disable_aniso_single_level" value="true" />
+ <option name="radv_disable_trunc_coord" value="true" />
<option name="radv_dgc" value="true" />
</engine>
<engine engine_name_match="DXVK">
<option name="radv_disable_aniso_single_level" value="true" />
+ <option name="radv_disable_trunc_coord" value="true" />
</engine>
<engine engine_name_match="mesa zink">