void atyfb_fillrect(struct fb_info *info, const struct fb_fillrect *rect)
{
struct atyfb_par *par = (struct atyfb_par *) info->par;
- u32 color = rect->color, dx = rect->dx, width = rect->width, rotation = 0;
+ u32 color, dx = rect->dx, width = rect->width, rotation = 0;
if (par->asleep)
return;
return;
}
- color |= (rect->color << 8);
- color |= (rect->color << 16);
+ if (info->fix.visual == FB_VISUAL_TRUECOLOR ||
+ info->fix.visual == FB_VISUAL_DIRECTCOLOR)
+ color = ((u32 *)(info->pseudo_palette))[rect->color];
+ else
+ color = rect->color;
if (info->var.bits_per_pixel == 24) {
/* In 24 bpp, the engine is in 8 bpp - this requires that all */