window: Ignore input events from subsurfaces
authorAnder Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
Tue, 6 May 2014 12:25:40 +0000 (15:25 +0300)
committerKristian Høgsberg <krh@bitplanet.net>
Mon, 12 May 2014 19:50:00 +0000 (12:50 -0700)
Toytoolkit was not designed to handle input from subsurfaces and
instead it expects subsurfaces to have an empty input region. That way
input events for subsurfaces are generated on the main surface and
there is no need to convert coordinates before reporting the event to
the user.

However it is possible that a subsurface has a non-empty input region,
but in that case those events aren't properly processed. The function
window_find_widget() assumes the coordinates are in the main surface
coordinate space, and ends up chosing the wrong widget.

This patch changes the input code to completely ignore input events from
subsurfaces. This option was chosen instead of ensuring that the input
region on those surfaces is always empty since there's no enforcement
that a subsurface should completely overlap with the main surface. If
an event happens in the area of the surface that doesn't overlap, the
event could cause a completely unrelated surface to be picked.

https://bugs.freedesktop.org/show_bug.cgi?id=78207

clients/window.c

index f12ce39..4592ef9 100644 (file)
@@ -2605,10 +2605,15 @@ pointer_handle_enter(void *data, struct wl_pointer *pointer,
                return;
        }
 
+       window = wl_surface_get_user_data(surface);
+       if (surface != window->main_surface->surface) {
+               DBG("Ignoring input event from subsurface %p\n", surface);
+               return;
+       }
+
        input->display->serial = serial;
        input->pointer_enter_serial = serial;
-       input->pointer_focus = wl_surface_get_user_data(surface);
-       window = input->pointer_focus;
+       input->pointer_focus = window;
 
        if (window->resizing) {
                window->resizing = 0;
@@ -2644,12 +2649,12 @@ pointer_handle_motion(void *data, struct wl_pointer *pointer,
        float sx = wl_fixed_to_double(sx_w);
        float sy = wl_fixed_to_double(sy_w);
 
-       input->sx = sx;
-       input->sy = sy;
-
        if (!window)
                return;
 
+       input->sx = sx;
+       input->sy = sy;
+
        /* when making the window smaller - e.g. after a unmaximise we might
         * still have a pending motion event that the compositor has picked
         * based on the old surface dimensions
@@ -2979,6 +2984,12 @@ touch_handle_down(void *data, struct wl_touch *wl_touch,
                return;
        }
 
+       if (surface != input->touch_focus->main_surface->surface) {
+               DBG("Ignoring input event from subsurface %p\n", surface);
+               input->touch_focus = NULL;
+               return;
+       }
+
        if (input->grab)
                widget = input->grab;
        else