__enqueue_entity(cfs_rq, se);
}
-static void clear_buddies(struct cfs_rq *cfs_rq, struct sched_entity *se)
+static void __clear_buddies(struct cfs_rq *cfs_rq, struct sched_entity *se)
{
if (cfs_rq->last == se)
cfs_rq->last = NULL;
cfs_rq->next = NULL;
}
+static void clear_buddies(struct cfs_rq *cfs_rq, struct sched_entity *se)
+{
+ for_each_sched_entity(se)
+ __clear_buddies(cfs_rq_of(se), se);
+}
+
static void
dequeue_entity(struct cfs_rq *cfs_rq, struct sched_entity *se, int sleep)
{
* If se was a buddy, clear it so that it will have to earn
* the favour again.
*/
- clear_buddies(cfs_rq, se);
+ __clear_buddies(cfs_rq, se);
set_next_entity(cfs_rq, se);
cfs_rq = group_cfs_rq(se);
} while (cfs_rq);