; CHECK: str q[[TEMP]], [x0]
; CHECK: ret
}
+
+; TODO: This should jsut be a dup + clearing lane 4.
+define <4 x float> @test2(float %a) {
+; CHECK-LABEL: test2:
+; CHECK: bb.0:
+; CHECK-NEXT: movi.2d v1, #0000000000000000
+; CHECK-NEXT: // kill
+; CHECK-NEXT: mov.s v1[0], v0[0]
+; CHECK-NEXT: mov.s v1[1], v0[0]
+; CHECK-NEXT: mov.s v1[2], v0[0]
+; CHECK-NEXT: mov.16b v0, v1
+; CHECK-NEXT: ret
+;
+entry:
+ %0 = insertelement <4 x float> <float undef, float undef, float undef, float 0.000000e+00>, float %a, i32 0
+ %1 = insertelement <4 x float> %0, float %a, i32 1
+ %vecinit3 = insertelement <4 x float> %1, float %a, i32 2
+ ret <4 x float> %vecinit3
+}
+
+; TODO: This should jsut be a mov.s v0[3], wzr
+define <4 x float> @test3(<4 x float> %a) #0 {
+; CHECK-LABEL: test3:
+; CHECK: bb.0:
+; CHECK-NEXT: fmov s1, wzr
+; CHECK-NEXT: mov.s v0[3], v1[0]
+; CHECK-NEXT: ret
+
+entry:
+ %vecinit5 = insertelement <4 x float> %a, float 0.000000e+00, i32 3
+ ret <4 x float> %vecinit5
+}