glDisable(GL_TEXTURE_RECTANGLE_ARB);
- glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
glPopAttrib();
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
glDisable(GL_TEXTURE_RECTANGLE_ARB);
- glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
glPopAttrib();
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
glDisable(GL_TEXTURE_RECTANGLE_ARB);
- glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
glPopAttrib();
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0);