Fix pipeline.push_constant.* incorrect uniform buffer layout declaration in shader.
authorFei Yang <fei.yang@arm.com>
Fri, 8 Jan 2016 01:44:17 +0000 (09:44 +0800)
committerFei Yang <fei.yang@arm.com>
Fri, 8 Jan 2016 01:44:17 +0000 (09:44 +0800)
Change-Id: Ie4d63baedc5b6aca87c6760b63bdbda17cc78a15

external/vulkancts/modules/vulkan/pipeline/vktPipelinePushConstantTests.cpp

index e072732..dff5b97 100644 (file)
@@ -250,7 +250,7 @@ void PushConstantGraphicsTest::initPrograms (SourceCollections& sourceCollection
                                case SIZE_CASE_16:
                                        vertexSrc << "vec4 color;\n"
                                                          << "} matInst;\n"
-                                                         << "layout(location = 0) uniform UniformBuf {\n"
+                                                         << "layout(std140, binding = 0) uniform UniformBuf {\n"
                                                          << "vec4 element;\n"
                                                          << "} uniformBuf;\n";
                                        break;