#endif
};
+
+/////////////////////////////////////////////
+#if defined (GLES_VARIETY_S3C6410)
+const unsigned int img_mask_frag_bin[] =
+{
+# include "shader/img_mask_frag_bin_s3c6410.h"
+};
+#endif
+
+const char img_mask_frag_glsl[] =
+#include "shader/img_mask_frag.h"
+ ;
+Evas_GL_Program_Source shader_img_mask_frag_src =
+{
+ img_mask_frag_glsl,
+#if defined (GLES_VARIETY_S3C6410)
+ img_mask_frag_bin, sizeof(img_mask_frag_bin)
+#else
+ NULL, 0
+#endif
+};
+
+#if defined (GLES_VARIETY_S3C6410)
+const unsigned int img_mask_vert_bin[] =
+{
+# include "shader/img_mask_vert_bin_s3c6410.h"
+};
+#endif
+const char img_mask_vert_glsl[] =
+#include "shader/img_mask_vert.h"
+ ;
+Evas_GL_Program_Source shader_img_mask_vert_src =
+{
+ img_mask_vert_glsl,
+#if defined (GLES_VARIETY_S3C6410)
+ img_mask_vert_bin, sizeof(img_mask_vert_bin)
+#else
+ NULL, 0
+#endif
+};
+
+
/////////////////////////////////////////////
#if defined (GLES_VARIETY_S3C6410)
const unsigned int img_bgra_nomul_frag_bin[] =
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glBindAttribLocation(p->prog, SHAD_TEXUV3, "tex_coord3");
GLERR(__FUNCTION__, __FILE__, __LINE__, "");
+ glBindAttribLocation(p->prog, SHAD_TEXM, "tex_coordm");
+ GLERR(__FUNCTION__, __FILE__, __LINE__, "");
glLinkProgram(p->prog);
GLERR(__FUNCTION__, __FILE__, __LINE__, "");