This is a temporary fix, once we move to Evas_GL_Image, it shouldn't
be needed anymore. Thanks to Cédric "chep" Chépied for reporting the
issue.
#define EGL_MAP_GL_TEXTURE_OPTION_WRITE_SEC (1<<1)
#endif
+// Evas_3d require GL_BGR, but that's an extention and will not be necessary once we move to Evas_GL_Image
+#ifndef GL_BGR
+#define GL_BGR 0x80E0
+#endif
+
#ifndef GL_COLOR_BUFFER_BIT0_QCOM
// if GL_COLOR_BUFFER_BIT0_QCOM just assume the rest arent... saves fluff
#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001