The 'no_slice' property means the texture should never be sliced. We
want cogl to create a texture with any amount of waste so we pass
max_waste as -1. However this got broken in commit 168d55 so that the
meaning got negated (no_slice enabled slicing).
if (error == NULL)
{
- if (priv->no_slice)
+ if (!priv->no_slice)
waste = priv->max_tile_waste;
if (priv->filter_quality == CLUTTER_TEXTURE_QUALITY_HIGH)
return clutter_texture_async_load (texture, error);
}
- if (priv->no_slice)
+ if (!priv->no_slice)
max_waste = priv->max_tile_waste;
if (priv->filter_quality == CLUTTER_TEXTURE_QUALITY_HIGH)