glsl: remove LowerPrecisionTemporaries
authorRob Clark <robdclark@chromium.org>
Wed, 5 Aug 2020 17:27:10 +0000 (10:27 -0700)
committerMarge Bot <eric+marge@anholt.net>
Wed, 5 Aug 2020 21:00:44 +0000 (21:00 +0000)
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6189>

src/compiler/glsl/lower_precision.cpp
src/compiler/glsl/standalone.cpp
src/mesa/main/mtypes.h
src/mesa/state_tracker/st_extensions.c

index 07798f3..1685483 100644 (file)
@@ -1333,8 +1333,6 @@ lower_precision(const struct gl_shader_compiler_options *options,
    find_lowerable_rvalues(options, instructions, v.lowerable_rvalues);
    visit_list_elements(&v, instructions);
 
-   if (options->LowerPrecisionTemporaries) {
-      lower_variables_visitor vars(options);
-      visit_list_elements(&vars, instructions);
-   }
+   lower_variables_visitor vars(options);
+   visit_list_elements(&vars, instructions);
 }
index c1510d5..ca18700 100644 (file)
@@ -441,7 +441,6 @@ standalone_compile_shader(const struct standalone_options *_options,
          options->LowerPrecisionFloat16 = true;
          options->LowerPrecisionInt16 = true;
          options->LowerPrecisionDerivatives = true;
-         options->LowerPrecisionTemporaries = true;
          options->LowerPrecisionConstants = true;
       }
    }
index 1df6d34..f78d2b5 100644 (file)
@@ -3218,12 +3218,6 @@ struct gl_shader_compiler_options
    GLboolean LowerPrecisionConstants;
 
    /**
-    * This enables 16-bit phis in NIR, 16-bit loop counters, 16-bit indirect
-    * arrays, etc.
-    */
-   GLboolean LowerPrecisionTemporaries;
-
-   /**
     * \name Forms of indirect addressing the driver cannot do.
     */
    /*@{*/
index bd6203a..af454dc 100644 (file)
@@ -348,7 +348,6 @@ void st_init_limits(struct pipe_screen *screen,
          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INT16);
       options->LowerPrecisionConstants =
          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_GLSL_16BIT_CONSTS);
-      options->LowerPrecisionTemporaries = true;
    }
 
    c->MaxUserAssignableUniformLocations =