actor.PositionX = 0.0f;
Window.Instance.GetDefaultLayer().Add(actor);
- Animation animation = new Animation(1000);
+ Animation animation = new Animation(100);
float targetPositionX = 1.0f;
animation.AnimateTo(actor, "PositionX", targetPositionX, new AlphaFunction(AlphaFunction.BuiltinFunctions.Linear));
animation.EndAction = Animation.EndActions.Cancel;
- animation.Play();
-
+ animation.Play();\r
+\r
+ Tizen.Log.Debug(TAG, $"before PositionX={actor.PositionX}");
await Task.Delay(1020);
animation.Clear();
await Task.Delay(100);\r
+ Tizen.Log.Debug(TAG, $"after PositionX={actor.PositionX}");\r
\r
//in native TC code of utc-dali-animation-common.cpp, const float ANIMATION_EPSILON = 0.0001f;\r
const float ANIMATION_EPSILON = 0.0001f;\r