Increase threshold for ShaderRender tests
authorAlexander Galazin <alexander.galazin@arm.com>
Fri, 8 Sep 2017 15:31:23 +0000 (17:31 +0200)
committerAlexander Galazin <alexander.galazin@arm.com>
Mon, 11 Sep 2017 06:16:14 +0000 (08:16 +0200)
The threshold proves to be too low due to randomness of
fuzzyCompare(). Slightly increase it to make the tests
more robust.

Components: AOSP

VK-GL-CTS issue: 681

Affects (at least):
dEQP-GLES3.functional.shaders.texture_functions.*

Change-Id: I878e6a5c89673e87bcc225323ad852bc5e809e9e

modules/glshared/glsShaderRenderCase.cpp

index 2bdb94b..3620898 100644 (file)
@@ -447,7 +447,7 @@ TestNode::IterateResult ShaderRenderCase::iterate (void)
                computeFragmentReference(refImage, quadGrid);
 
        // Compare.
-       bool testOk = compareImages(resImage, refImage, 0.05f);
+       bool testOk = compareImages(resImage, refImage, 0.07f);
 
        // De-initialize.
        gl.useProgram(0);