void GenTableWriter(const StructDef &struct_def) {
flatbuffers::FieldDef *key_field = nullptr;
+ std::vector<std::string> require_fields;
+ std::string create_func_body;
+ std::string create_func_header;
+ auto should_generate_create = struct_def.fields.vec.size() != 0;
code_.SetValue("NUMBEROFFIELDS", NumToString(struct_def.fields.vec.size()));
code_ +=
"\tpublic static func start{{STRUCTNAME}}(_ fbb: FlatBufferBuilder) -> "
"UOffset { fbb.startTable(with: {{NUMBEROFFIELDS}}) }";
- std::vector<std::string> require_fields;
-
for (auto it = struct_def.fields.vec.begin();
it != struct_def.fields.vec.end(); ++it) {
auto &field = **it;
require_fields.push_back(NumToString(field.value.offset));
GenTableWriterFields(
- field, static_cast<int>(it - struct_def.fields.vec.begin()));
+ field, &create_func_body, &create_func_header,
+ static_cast<int>(it - struct_def.fields.vec.begin()));
}
code_ +=
"\tpublic static func end{{STRUCTNAME}}(_ fbb: FlatBufferBuilder, "
}
code_ += "; return end }";
+ code_ +=
+ "\tpublic static func create{{STRUCTNAME}}(_ fbb: FlatBufferBuilder\\";
+ if (should_generate_create)
+ code_ += ",\n" +
+ create_func_header.substr(0, create_func_header.size() - 2) +
+ "\\";
+ code_ += ") -> Offset<UOffset> {";
+ code_ += "\t\tlet start = {{STRUCTNAME}}.start{{STRUCTNAME}}(fbb)";
+ if (should_generate_create)
+ code_ += create_func_body.substr(0, create_func_body.size() - 1);
+ code_ += "\t\treturn {{STRUCTNAME}}.end{{STRUCTNAME}}(fbb, start: start)";
+ code_ += "\t}";
+
std::string spacing = "\t\t";
if (key_field != nullptr && !struct_def.fixed && struct_def.has_key) {
}
}
- void GenTableWriterFields(const FieldDef &field, const int position) {
+ void GenTableWriterFields(const FieldDef &field, std::string *create_body,
+ std::string *create_header, const int position) {
std::string builder_string = ", _ fbb: FlatBufferBuilder) { fbb.add(";
+ auto &create_func_body = *create_body;
+ auto &create_func_header = *create_header;
auto name = Name(field);
auto type = GenType(field.value.type);
code_.SetValue("VALUENAME", name);
std::string check_if_vector =
(field.value.type.base_type == BASE_TYPE_VECTOR ||
field.value.type.base_type == BASE_TYPE_ARRAY)
- ? "VectorOf"
- : "";
- code_ +=
- "\tpublic static func add" + check_if_vector + "({{VALUENAME}}: \\";
+ ? "VectorOf("
+ : "(";
+ std::string body = "add" + check_if_vector + name + ": ";
+ code_ += "\tpublic static func " + body + "\\";
+
+ create_func_body += "\t\t{{STRUCTNAME}}." + body + name + ", fbb)\n";
if (IsScalar(field.value.type.base_type) &&
!IsBool(field.value.type.base_type)) {
+ auto default_value = IsEnum(field.value.type) ? GenEnumDefaultValue(field)
+ : field.value.constant;
auto is_enum = IsEnum(field.value.type) ? ".rawValue" : "";
code_ += "{{VALUETYPE}}" + builder_string + "element: {{VALUENAME}}" +
is_enum + ", def: {{CONSTANT}}, at: {{OFFSET}}) }";
+ create_func_header +=
+ "\t\t" + name + ": " + type + " = " + default_value + ",\n";
return;
}
+
if (IsBool(field.value.type.base_type)) {
+ std::string default_value =
+ "0" == field.value.constant ? "false" : "true";
code_.SetValue("VALUETYPE", "Bool");
- code_.SetValue("CONSTANT",
- "0" == field.value.constant ? "false" : "true");
+ code_.SetValue("CONSTANT", default_value);
code_ += "{{VALUETYPE}}" + builder_string +
"condition: {{VALUENAME}}, def: {{CONSTANT}}, at: {{OFFSET}}) }";
+ create_func_header +=
+ "\t\t" + name + ": " + type + " = " + default_value + ",\n";
return;
}
auto offset_type = field.value.type.base_type == BASE_TYPE_STRING
? "Offset<String>"
: "Offset<UOffset>";
+ auto camel_case_name =
+ (field.value.type.base_type == BASE_TYPE_VECTOR ||
+ field.value.type.base_type == BASE_TYPE_ARRAY
+ ? "vectorOf"
+ : "offsetOf") +
+ MakeCamel(name, true);
+ create_func_header += "\t\t" + camel_case_name + " " + name + ": " +
+ offset_type + " = Offset(),\n";
auto reader_type =
IsStruct(field.value.type) && field.value.type.struct_def->fixed
? "structOffset: {{OFFSET}}) }"
if (IsEnum(vectortype)) {
code_.SetValue("BASEVALUE", GenTypeBasic(vectortype, false));
- code_ += "return o == 0 ? " + GenEnumDefaultValue(field) +
+ code_ += "return o == 0 ? {{VALUETYPE}}" + GenEnumDefaultValue(field) +
" : {{VALUETYPE}}(rawValue: {{ACCESS}}.directRead(of: "
"{{BASEVALUE}}.self, offset: {{ACCESS}}.vector(at: o) + "
"index * {{SIZE}})) }";
name = ev.name;
}
std::transform(name.begin(), name.end(), name.begin(), LowerCase);
- return "{{VALUETYPE}}." + name;
+ return "." + name;
}
std::string GenEnumConstructor(const std::string &at) {
public func mutate(z: Float32) -> Bool { return _accessor.mutate(z, index: 8) }
public var test1: Double { return _accessor.readBuffer(of: Double.self, at: 16) }
public func mutate(test1: Double) -> Bool { return _accessor.mutate(test1, index: 16) }
- public var test2: MyGame.Example.Color { return MyGame.Example.Color(rawValue: _accessor.readBuffer(of: UInt8.self, at: 24)) ?? MyGame.Example.Color.red }
+ public var test2: MyGame.Example.Color { return MyGame.Example.Color(rawValue: _accessor.readBuffer(of: UInt8.self, at: 24)) ?? .red }
public var test3: MyGame.Example.Test { return MyGame.Example.Test(_accessor.bb, o: _accessor.postion + 26) }
}
public static func startInParentNamespace(_ fbb: FlatBufferBuilder) -> UOffset { fbb.startTable(with: 0) }
public static func endInParentNamespace(_ fbb: FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
+ public static func createInParentNamespace(_ fbb: FlatBufferBuilder) -> Offset<UOffset> {
+ let start = InParentNamespace.startInParentNamespace(fbb)
+ return InParentNamespace.endInParentNamespace(fbb, start: start)
+ }
}
public enum Example2 {
public static func startMonster(_ fbb: FlatBufferBuilder) -> UOffset { fbb.startTable(with: 0) }
public static func endMonster(_ fbb: FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
+ public static func createMonster(_ fbb: FlatBufferBuilder) -> Offset<UOffset> {
+ let start = Monster.startMonster(fbb)
+ return Monster.endMonster(fbb, start: start)
+ }
}
}
private init(_ t: Table) { _accessor = t }
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
- public var color: MyGame.Example.Color { let o = _accessor.offset(4); return o == 0 ? MyGame.Example.Color.green : MyGame.Example.Color(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? MyGame.Example.Color.green }
+ public var color: MyGame.Example.Color { let o = _accessor.offset(4); return o == 0 ? .green : MyGame.Example.Color(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .green }
public func mutate(color: MyGame.Example.Color) -> Bool {let o = _accessor.offset(4); return _accessor.mutate(color.rawValue, index: o) }
public static func startTestSimpleTableWithEnum(_ fbb: FlatBufferBuilder) -> UOffset { fbb.startTable(with: 1) }
public static func add(color: MyGame.Example.Color, _ fbb: FlatBufferBuilder) { fbb.add(element: color.rawValue, def: 2, at: 0) }
public static func endTestSimpleTableWithEnum(_ fbb: FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
+ public static func createTestSimpleTableWithEnum(_ fbb: FlatBufferBuilder,
+ color: MyGame.Example.Color = .green) -> Offset<UOffset> {
+ let start = TestSimpleTableWithEnum.startTestSimpleTableWithEnum(fbb)
+ TestSimpleTableWithEnum.add(color: color, fbb)
+ return TestSimpleTableWithEnum.endTestSimpleTableWithEnum(fbb, start: start)
+ }
}
public struct Stat: FlatBufferObject {
public static func add(val: Int64, _ fbb: FlatBufferBuilder) { fbb.add(element: val, def: 0, at: 1) }
public static func add(count: UInt16, _ fbb: FlatBufferBuilder) { fbb.add(element: count, def: 0, at: 2) }
public static func endStat(_ fbb: FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
+ public static func createStat(_ fbb: FlatBufferBuilder,
+ offsetOfId id: Offset<String> = Offset(),
+ val: Int64 = 0,
+ count: UInt16 = 0) -> Offset<UOffset> {
+ let start = Stat.startStat(fbb)
+ Stat.add(id: id, fbb)
+ Stat.add(val: val, fbb)
+ Stat.add(count: count, fbb)
+ return Stat.endStat(fbb, start: start)
+ }
}
public struct Referrable: FlatBufferObject {
public static func startReferrable(_ fbb: FlatBufferBuilder) -> UOffset { fbb.startTable(with: 1) }
public static func add(id: UInt64, _ fbb: FlatBufferBuilder) { fbb.add(element: id, def: 0, at: 0) }
public static func endReferrable(_ fbb: FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
+ public static func createReferrable(_ fbb: FlatBufferBuilder,
+ id: UInt64 = 0) -> Offset<UOffset> {
+ let start = Referrable.startReferrable(fbb)
+ Referrable.add(id: id, fbb)
+ return Referrable.endReferrable(fbb, start: start)
+ }
public static func sortVectorOfReferrable(offsets:[Offset<UOffset>], _ fbb: FlatBufferBuilder) -> Offset<UOffset> {
var off = offsets
off.sort { Table.compare(Table.offset(Int32($1.o), vOffset: 4, fbb: fbb.buffer), Table.offset(Int32($0.o), vOffset: 4, fbb: fbb.buffer), fbb: fbb.buffer) < 0 }
public func inventory(at index: Int32) -> UInt8 { let o = _accessor.offset(14); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) }
public var inventory: [UInt8] { return _accessor.getVector(at: 14) ?? [] }
public func mutate(inventory: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(14); return _accessor.directMutate(inventory, index: _accessor.vector(at: o) + index * 1) }
- public var color: MyGame.Example.Color { let o = _accessor.offset(16); return o == 0 ? MyGame.Example.Color.blue : MyGame.Example.Color(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? MyGame.Example.Color.blue }
+ public var color: MyGame.Example.Color { let o = _accessor.offset(16); return o == 0 ? .blue : MyGame.Example.Color(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .blue }
public func mutate(color: MyGame.Example.Color) -> Bool {let o = _accessor.offset(16); return _accessor.mutate(color.rawValue, index: o) }
- public var testType: MyGame.Example.Any_ { let o = _accessor.offset(18); return o == 0 ? MyGame.Example.Any_.none : MyGame.Example.Any_(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? MyGame.Example.Any_.none }
+ public var testType: MyGame.Example.Any_ { let o = _accessor.offset(18); return o == 0 ? .none : MyGame.Example.Any_(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none }
public func test<T: FlatBufferObject>(type: T.Type) -> T? { let o = _accessor.offset(20); return o == 0 ? nil : _accessor.union(o) }
public var test4Count: Int32 { let o = _accessor.offset(22); return o == 0 ? 0 : _accessor.vector(count: o) }
public func test4(at index: Int32) -> MyGame.Example.Test? { let o = _accessor.offset(22); return o == 0 ? nil : MyGame.Example.Test(_accessor.bb, o: _accessor.vector(at: o) + index * 4) }
public func vectorOfNonOwningReferences(at index: Int32) -> UInt64 { let o = _accessor.offset(88); return o == 0 ? 0 : _accessor.directRead(of: UInt64.self, offset: _accessor.vector(at: o) + index * 8) }
public var vectorOfNonOwningReferences: [UInt64] { return _accessor.getVector(at: 88) ?? [] }
public func mutate(vectorOfNonOwningReferences: UInt64, at index: Int32) -> Bool { let o = _accessor.offset(88); return _accessor.directMutate(vectorOfNonOwningReferences, index: _accessor.vector(at: o) + index * 8) }
- public var anyUniqueType: MyGame.Example.AnyUniqueAliases { let o = _accessor.offset(90); return o == 0 ? MyGame.Example.AnyUniqueAliases.none : MyGame.Example.AnyUniqueAliases(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? MyGame.Example.AnyUniqueAliases.none }
+ public var anyUniqueType: MyGame.Example.AnyUniqueAliases { let o = _accessor.offset(90); return o == 0 ? .none : MyGame.Example.AnyUniqueAliases(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none }
public func anyUnique<T: FlatBufferObject>(type: T.Type) -> T? { let o = _accessor.offset(92); return o == 0 ? nil : _accessor.union(o) }
- public var anyAmbiguousType: MyGame.Example.AnyAmbiguousAliases { let o = _accessor.offset(94); return o == 0 ? MyGame.Example.AnyAmbiguousAliases.none : MyGame.Example.AnyAmbiguousAliases(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? MyGame.Example.AnyAmbiguousAliases.none }
+ public var anyAmbiguousType: MyGame.Example.AnyAmbiguousAliases { let o = _accessor.offset(94); return o == 0 ? .none : MyGame.Example.AnyAmbiguousAliases(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none }
public func anyAmbiguous<T: FlatBufferObject>(type: T.Type) -> T? { let o = _accessor.offset(96); return o == 0 ? nil : _accessor.union(o) }
public var vectorOfEnumsCount: Int32 { let o = _accessor.offset(98); return o == 0 ? 0 : _accessor.vector(count: o) }
public func vectorOfEnums(at index: Int32) -> MyGame.Example.Color? { let o = _accessor.offset(98); return o == 0 ? MyGame.Example.Color.red : MyGame.Example.Color(rawValue: _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1)) }
- public var signedEnum: MyGame.Example.Race { let o = _accessor.offset(100); return o == 0 ? MyGame.Example.Race.none : MyGame.Example.Race(rawValue: _accessor.readBuffer(of: Int8.self, at: o)) ?? MyGame.Example.Race.none }
+ public var signedEnum: MyGame.Example.Race { let o = _accessor.offset(100); return o == 0 ? .none : MyGame.Example.Race(rawValue: _accessor.readBuffer(of: Int8.self, at: o)) ?? .none }
public func mutate(signedEnum: MyGame.Example.Race) -> Bool {let o = _accessor.offset(100); return _accessor.mutate(signedEnum.rawValue, index: o) }
public static func startMonster(_ fbb: FlatBufferBuilder) -> UOffset { fbb.startTable(with: 49) }
public static func add(pos: Offset<UOffset>, _ fbb: FlatBufferBuilder) { fbb.add(structOffset: 0) }
public static func addVectorOf(vectorOfEnums: Offset<UOffset>, _ fbb: FlatBufferBuilder) { fbb.add(offset: vectorOfEnums, at: 47) }
public static func add(signedEnum: MyGame.Example.Race, _ fbb: FlatBufferBuilder) { fbb.add(element: signedEnum.rawValue, def: -1, at: 48) }
public static func endMonster(_ fbb: FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); fbb.require(table: end, fields: [10]); return end }
+ public static func createMonster(_ fbb: FlatBufferBuilder,
+ offsetOfPos pos: Offset<UOffset> = Offset(),
+ mana: Int16 = 150,
+ hp: Int16 = 100,
+ offsetOfName name: Offset<String> = Offset(),
+ vectorOfInventory inventory: Offset<UOffset> = Offset(),
+ color: MyGame.Example.Color = .blue,
+ testType: MyGame.Example.Any_ = .none,
+ offsetOfTest test: Offset<UOffset> = Offset(),
+ vectorOfTest4 test4: Offset<UOffset> = Offset(),
+ vectorOfTestarrayofstring testarrayofstring: Offset<UOffset> = Offset(),
+ vectorOfTestarrayoftables testarrayoftables: Offset<UOffset> = Offset(),
+ offsetOfEnemy enemy: Offset<UOffset> = Offset(),
+ vectorOfTestnestedflatbuffer testnestedflatbuffer: Offset<UOffset> = Offset(),
+ offsetOfTestempty testempty: Offset<UOffset> = Offset(),
+ testbool: Bool = false,
+ testhashs32Fnv1: Int32 = 0,
+ testhashu32Fnv1: UInt32 = 0,
+ testhashs64Fnv1: Int64 = 0,
+ testhashu64Fnv1: UInt64 = 0,
+ testhashs32Fnv1a: Int32 = 0,
+ testhashu32Fnv1a: UInt32 = 0,
+ testhashs64Fnv1a: Int64 = 0,
+ testhashu64Fnv1a: UInt64 = 0,
+ vectorOfTestarrayofbools testarrayofbools: Offset<UOffset> = Offset(),
+ testf: Float32 = 3.14159,
+ testf2: Float32 = 3.0,
+ testf3: Float32 = 0.0,
+ vectorOfTestarrayofstring2 testarrayofstring2: Offset<UOffset> = Offset(),
+ vectorOfTestarrayofsortedstruct testarrayofsortedstruct: Offset<UOffset> = Offset(),
+ vectorOfFlex flex: Offset<UOffset> = Offset(),
+ vectorOfTest5 test5: Offset<UOffset> = Offset(),
+ vectorOfVectorOfLongs vectorOfLongs: Offset<UOffset> = Offset(),
+ vectorOfVectorOfDoubles vectorOfDoubles: Offset<UOffset> = Offset(),
+ offsetOfParentNamespaceTest parentNamespaceTest: Offset<UOffset> = Offset(),
+ vectorOfVectorOfReferrables vectorOfReferrables: Offset<UOffset> = Offset(),
+ singleWeakReference: UInt64 = 0,
+ vectorOfVectorOfWeakReferences vectorOfWeakReferences: Offset<UOffset> = Offset(),
+ vectorOfVectorOfStrongReferrables vectorOfStrongReferrables: Offset<UOffset> = Offset(),
+ coOwningReference: UInt64 = 0,
+ vectorOfVectorOfCoOwningReferences vectorOfCoOwningReferences: Offset<UOffset> = Offset(),
+ nonOwningReference: UInt64 = 0,
+ vectorOfVectorOfNonOwningReferences vectorOfNonOwningReferences: Offset<UOffset> = Offset(),
+ anyUniqueType: MyGame.Example.AnyUniqueAliases = .none,
+ offsetOfAnyUnique anyUnique: Offset<UOffset> = Offset(),
+ anyAmbiguousType: MyGame.Example.AnyAmbiguousAliases = .none,
+ offsetOfAnyAmbiguous anyAmbiguous: Offset<UOffset> = Offset(),
+ vectorOfVectorOfEnums vectorOfEnums: Offset<UOffset> = Offset(),
+ signedEnum: MyGame.Example.Race = .none) -> Offset<UOffset> {
+ let start = Monster.startMonster(fbb)
+ Monster.add(pos: pos, fbb)
+ Monster.add(mana: mana, fbb)
+ Monster.add(hp: hp, fbb)
+ Monster.add(name: name, fbb)
+ Monster.addVectorOf(inventory: inventory, fbb)
+ Monster.add(color: color, fbb)
+ Monster.add(testType: testType, fbb)
+ Monster.add(test: test, fbb)
+ Monster.addVectorOf(test4: test4, fbb)
+ Monster.addVectorOf(testarrayofstring: testarrayofstring, fbb)
+ Monster.addVectorOf(testarrayoftables: testarrayoftables, fbb)
+ Monster.add(enemy: enemy, fbb)
+ Monster.addVectorOf(testnestedflatbuffer: testnestedflatbuffer, fbb)
+ Monster.add(testempty: testempty, fbb)
+ Monster.add(testbool: testbool, fbb)
+ Monster.add(testhashs32Fnv1: testhashs32Fnv1, fbb)
+ Monster.add(testhashu32Fnv1: testhashu32Fnv1, fbb)
+ Monster.add(testhashs64Fnv1: testhashs64Fnv1, fbb)
+ Monster.add(testhashu64Fnv1: testhashu64Fnv1, fbb)
+ Monster.add(testhashs32Fnv1a: testhashs32Fnv1a, fbb)
+ Monster.add(testhashu32Fnv1a: testhashu32Fnv1a, fbb)
+ Monster.add(testhashs64Fnv1a: testhashs64Fnv1a, fbb)
+ Monster.add(testhashu64Fnv1a: testhashu64Fnv1a, fbb)
+ Monster.addVectorOf(testarrayofbools: testarrayofbools, fbb)
+ Monster.add(testf: testf, fbb)
+ Monster.add(testf2: testf2, fbb)
+ Monster.add(testf3: testf3, fbb)
+ Monster.addVectorOf(testarrayofstring2: testarrayofstring2, fbb)
+ Monster.addVectorOf(testarrayofsortedstruct: testarrayofsortedstruct, fbb)
+ Monster.addVectorOf(flex: flex, fbb)
+ Monster.addVectorOf(test5: test5, fbb)
+ Monster.addVectorOf(vectorOfLongs: vectorOfLongs, fbb)
+ Monster.addVectorOf(vectorOfDoubles: vectorOfDoubles, fbb)
+ Monster.add(parentNamespaceTest: parentNamespaceTest, fbb)
+ Monster.addVectorOf(vectorOfReferrables: vectorOfReferrables, fbb)
+ Monster.add(singleWeakReference: singleWeakReference, fbb)
+ Monster.addVectorOf(vectorOfWeakReferences: vectorOfWeakReferences, fbb)
+ Monster.addVectorOf(vectorOfStrongReferrables: vectorOfStrongReferrables, fbb)
+ Monster.add(coOwningReference: coOwningReference, fbb)
+ Monster.addVectorOf(vectorOfCoOwningReferences: vectorOfCoOwningReferences, fbb)
+ Monster.add(nonOwningReference: nonOwningReference, fbb)
+ Monster.addVectorOf(vectorOfNonOwningReferences: vectorOfNonOwningReferences, fbb)
+ Monster.add(anyUniqueType: anyUniqueType, fbb)
+ Monster.add(anyUnique: anyUnique, fbb)
+ Monster.add(anyAmbiguousType: anyAmbiguousType, fbb)
+ Monster.add(anyAmbiguous: anyAmbiguous, fbb)
+ Monster.addVectorOf(vectorOfEnums: vectorOfEnums, fbb)
+ Monster.add(signedEnum: signedEnum, fbb)
+ return Monster.endMonster(fbb, start: start)
+ }
public static func sortVectorOfMonster(offsets:[Offset<UOffset>], _ fbb: FlatBufferBuilder) -> Offset<UOffset> {
var off = offsets
off.sort { Table.compare(Table.offset(Int32($1.o), vOffset: 10, fbb: fbb.buffer), Table.offset(Int32($0.o), vOffset: 10, fbb: fbb.buffer), fbb: fbb.buffer) < 0 }
public static func addVectorOf(v8: Offset<UOffset>, _ fbb: FlatBufferBuilder) { fbb.add(offset: v8, at: 10) }
public static func addVectorOf(vf64: Offset<UOffset>, _ fbb: FlatBufferBuilder) { fbb.add(offset: vf64, at: 11) }
public static func endTypeAliases(_ fbb: FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
+ public static func createTypeAliases(_ fbb: FlatBufferBuilder,
+ i8: Int8 = 0,
+ u8: UInt8 = 0,
+ i16: Int16 = 0,
+ u16: UInt16 = 0,
+ i32: Int32 = 0,
+ u32: UInt32 = 0,
+ i64: Int64 = 0,
+ u64: UInt64 = 0,
+ f32: Float32 = 0.0,
+ f64: Double = 0.0,
+ vectorOfV8 v8: Offset<UOffset> = Offset(),
+ vectorOfVf64 vf64: Offset<UOffset> = Offset()) -> Offset<UOffset> {
+ let start = TypeAliases.startTypeAliases(fbb)
+ TypeAliases.add(i8: i8, fbb)
+ TypeAliases.add(u8: u8, fbb)
+ TypeAliases.add(i16: i16, fbb)
+ TypeAliases.add(u16: u16, fbb)
+ TypeAliases.add(i32: i32, fbb)
+ TypeAliases.add(u32: u32, fbb)
+ TypeAliases.add(i64: i64, fbb)
+ TypeAliases.add(u64: u64, fbb)
+ TypeAliases.add(f32: f32, fbb)
+ TypeAliases.add(f64: f64, fbb)
+ TypeAliases.addVectorOf(v8: v8, fbb)
+ TypeAliases.addVectorOf(vf64: vf64, fbb)
+ return TypeAliases.endTypeAliases(fbb, start: start)
+ }
}
}