Set the texture filtering modes so the implementation doesn't have to.
Change-Id: I5515d61b7a04a9b242039012fc66d26dce7737ec
Reviewed-on: http://codereview.qt-project.org/6223
Reviewed-by: Paul Olav Tvete <paul.tvete@nokia.com>
Sanity-Review: Qt Sanity Bot <qt_sanity_bot@ovi.com>
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
eglDestroyImageKHR(d->egl_display, image);
return textureId;