The game uses texture2D() in glsl 4.40 shaders, but texture2D()
was moved to compat in 4.20.
Cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20511>
<option name="force_compat_shaders" value="true" />
</application>
+ <application name="Metal Slug XX" executable="MSXX_main.exe">
+ <option name="force_compat_shaders" value="true" />
+ </application>
+
<application name="The Culling" executable="Victory">
<option name="force_glsl_version" value="440" />
</application>