return false;
/* now we search backwards for a non-mark glyph */
- unsigned int count = buffer->in_pos;
- unsigned int i = 0, j = count;
+ unsigned int j = buffer->in_pos;
do
{
- if (HB_UNLIKELY (i == count))
+ if (HB_UNLIKELY (!j))
return false;
- i++, j--;
+ j--;
} while (_hb_ot_layout_skip_mark (context->face, IN_INFO (j), LookupFlag::IgnoreMarks, &property));
#if 0
return false;
/* now we search backwards for a non-mark glyph */
- unsigned int count = buffer->in_pos;
- unsigned int i = 0, j = count;
+ unsigned int j = buffer->in_pos;
do
{
- if (HB_UNLIKELY (i == count))
+ if (HB_UNLIKELY (!j))
return false;
- i++, j--;
+ j--;
} while (_hb_ot_layout_skip_mark (context->face, IN_INFO (j), LookupFlag::IgnoreMarks, &property));
#if 0
const LigatureAttach& lig_attach = lig_array[lig_index];
/* Find component to attach to */
- count = lig_attach.rows;
- if (HB_UNLIKELY (!count))
+ unsigned int comp_count = lig_attach.rows;
+ if (HB_UNLIKELY (!comp_count))
return false;
unsigned int comp_index;
/* We must now check whether the ligature ID of the current mark glyph
if (IN_LIGID (j) == IN_LIGID (buffer->in_pos))
{
comp_index = IN_COMPONENT (buffer->in_pos);
- if (comp_index >= count)
- comp_index = count - 1;
+ if (comp_index >= comp_count)
+ comp_index = comp_count - 1;
}
else
- comp_index = count - 1;
+ comp_index = comp_count - 1;
return (this+markArray).apply (APPLY_ARG, mark_index, comp_index, lig_attach, classCount, j);
}
return false;
/* now we search backwards for a suitable mark glyph until a non-mark glyph */
- unsigned int count = buffer->in_pos;
- unsigned int i = 0, j = count;
+ unsigned int j = buffer->in_pos;
do
{
- if (HB_UNLIKELY (i == count))
+ if (HB_UNLIKELY (!j))
return false;
- i++, j--;
+ j--;
} while (_hb_ot_layout_skip_mark (context->face, IN_INFO (j), lookup_flag, &property));
if (!(property & HB_OT_LAYOUT_GLYPH_CLASS_MARK))