--- /dev/null
+/*
+ * Copyright © 2022 Google, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "nir.h"
+#include "nir_builder.h"
+
+#include "ir3/ir3_descriptor.h"
+
+static bool
+lower_intrinsic(nir_builder *b, nir_intrinsic_instr *intr)
+{
+ unsigned desc_offset;
+
+ switch (intr->intrinsic) {
+ case nir_intrinsic_load_ssbo:
+ case nir_intrinsic_store_ssbo:
+ case nir_intrinsic_ssbo_atomic_add:
+ case nir_intrinsic_ssbo_atomic_imin:
+ case nir_intrinsic_ssbo_atomic_umin:
+ case nir_intrinsic_ssbo_atomic_imax:
+ case nir_intrinsic_ssbo_atomic_umax:
+ case nir_intrinsic_ssbo_atomic_and:
+ case nir_intrinsic_ssbo_atomic_or:
+ case nir_intrinsic_ssbo_atomic_xor:
+ case nir_intrinsic_ssbo_atomic_exchange:
+ case nir_intrinsic_ssbo_atomic_comp_swap:
+ case nir_intrinsic_ssbo_atomic_fadd:
+ case nir_intrinsic_ssbo_atomic_fmin:
+ case nir_intrinsic_ssbo_atomic_fmax:
+ case nir_intrinsic_ssbo_atomic_fcomp_swap:
+ case nir_intrinsic_get_ssbo_size:
+ desc_offset = IR3_BINDLESS_SSBO_OFFSET;
+ break;
+ case nir_intrinsic_image_load:
+ case nir_intrinsic_image_store:
+ case nir_intrinsic_image_atomic_add:
+ case nir_intrinsic_image_atomic_imin:
+ case nir_intrinsic_image_atomic_umin:
+ case nir_intrinsic_image_atomic_imax:
+ case nir_intrinsic_image_atomic_umax:
+ case nir_intrinsic_image_atomic_and:
+ case nir_intrinsic_image_atomic_or:
+ case nir_intrinsic_image_atomic_xor:
+ case nir_intrinsic_image_atomic_exchange:
+ case nir_intrinsic_image_atomic_comp_swap:
+ case nir_intrinsic_image_size:
+ case nir_intrinsic_image_samples:
+ desc_offset = IR3_BINDLESS_IMAGE_OFFSET;
+ break;
+ default:
+ return false;
+ }
+
+ unsigned buffer_src;
+ if (intr->intrinsic == nir_intrinsic_store_ssbo) {
+ /* store_ssbo has the value first, and ssbo src as 2nd src: */
+ buffer_src = 1;
+ } else {
+ /* the rest have ssbo src as 1st src: */
+ buffer_src = 0;
+ }
+
+ unsigned set = ir3_shader_descriptor_set(b->shader->info.stage);
+ nir_ssa_def *src = nir_ssa_for_src(b, intr->src[buffer_src], 1);
+ src = nir_iadd(b, src, nir_imm_int(b, desc_offset));
+ /* An out-of-bounds index into an SSBO/image array can cause a GPU fault
+ * on access to the descriptor (I don't see any hw mechanism to bound the
+ * access). We could just allow the resulting iova fault (it is a read
+ * fault, so shouldn't corrupt anything), but at the cost of one extra
+ * instruction (as long as IR3_BINDLESS_DESC_COUNT is a power-of-two) we
+ * can avoid the dmesg spam and users thinking this is a driver bug:
+ */
+ src = nir_umod(b, src, nir_imm_int(b, IR3_BINDLESS_DESC_COUNT));
+ nir_ssa_def *bindless = nir_bindless_resource_ir3(b, 32, src, set);
+ nir_instr_rewrite_src_ssa(&intr->instr, &intr->src[buffer_src], bindless);
+
+ return true;
+}
+
+static bool
+lower_instr(nir_builder *b, nir_instr *instr, void *cb_data)
+{
+ b->cursor = nir_before_instr(instr);
+ switch (instr->type) {
+ case nir_instr_type_intrinsic:
+ return lower_intrinsic(b, nir_instr_as_intrinsic(instr));
+ default:
+ return false;
+ }
+}
+
+/**
+ * Lower bindful image/SSBO to bindless
+ */
+bool
+ir3_nir_lower_io_to_bindless(nir_shader *shader)
+{
+ /* Note: We don't currently support API level bindless, as we assume we
+ * can remap bindful images/SSBOs to bindless while controlling the entire
+ * descriptor set space.
+ *
+ * If we needed to support API level bindless, we could probably just remap
+ * bindful ops to a range of the descriptor set space that does not conflict
+ * with what we advertise for bindless descriptors? But I'm not sure that
+ * ARB_bindless_texture is of too much value to care about, especially for
+ * GLES
+ */
+ assert(!shader->info.uses_bindless);
+
+ return nir_shader_instructions_pass(shader, lower_instr, nir_metadata_none, NULL);
+}
--- /dev/null
+/*
+ * Copyright © 2022 Google, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifndef IR3_DESCRIPTOR_H_
+#define IR3_DESCRIPTOR_H_
+
+#include "ir3/ir3_shader.h"
+
+/*
+ * When using bindless descriptor sets for image/SSBO (and fb-read) state,
+ * since the descriptor sets are large, layout the descriptor set with the
+ * first IR3_BINDLESS_SSBO_COUNT slots for SSBOs followed by
+ * IR3_BINDLESS_IMAGE_COUNT slots for images. (For fragment shaders, the
+ * last image slot is reserved for fb-read tex descriptor.)
+ *
+ * Note that these limits are more or less arbitrary. But the enable_mask
+ * in fd_shaderbuf_stateobj / fd_shaderimg_stateobj would need to be more
+ * than uint32_t to support more than 32.
+ */
+
+#define IR3_BINDLESS_SSBO_OFFSET 0
+#define IR3_BINDLESS_SSBO_COUNT 32
+#define IR3_BINDLESS_IMAGE_OFFSET IR3_BINDLESS_SSBO_COUNT
+#define IR3_BINDLESS_IMAGE_COUNT 32
+#define IR3_BINDLESS_DESC_COUNT (IR3_BINDLESS_IMAGE_OFFSET + IR3_BINDLESS_IMAGE_COUNT)
+
+/**
+ * When using bindless descriptor sets for IBO/etc, each shader stage gets
+ * it's own descriptor set, avoiding the need to merge image/ssbo state
+ * across shader stages.
+ */
+static inline unsigned
+ir3_shader_descriptor_set(enum pipe_shader_type shader)
+{
+ switch (shader) {
+ case PIPE_SHADER_VERTEX: return 0;
+ case PIPE_SHADER_TESS_CTRL: return 1;
+ case PIPE_SHADER_TESS_EVAL: return 2;
+ case PIPE_SHADER_GEOMETRY: return 3;
+ case PIPE_SHADER_FRAGMENT: return 4;
+ case PIPE_SHADER_COMPUTE: return 0;
+ default:
+ unreachable("bad shader stage");
+ return ~0;
+ }
+}
+
+bool ir3_nir_lower_io_to_bindless(nir_shader *shader);
+
+#endif /* IR3_DESCRIPTOR_H_ */