// Request rotation to window manager -> async -> Update VEs
// Window(not rotation) -> sync -> UpdateVEs
- SysLog(NID_UI, "[Window Manager Rotation] <<<<<<<<<< Update : START >>>>>>>>>>");
-
_ControlImplManager* pImplManager = _ControlImplManager::GetInstance();
SysAssert(pImplManager);
__draw = draw;
// }
-
- SysLog(NID_UI, "[Window Manager Rotation] <<<<<<<<<< Update : END >>>>>>>>>>");
#else
_ControlImplManager* pImplManager = _ControlImplManager::GetInstance();
SysAssert(pImplManager);
// Update window bounds
// Invalidate
- SysLog(NID_UI, "[Window Manager Rotation] <<<<<<<<<< UpdateOrientation : START >>>>>>>>>>");
-
_EcoreEvas* pEcoreEvas = GetEcoreEvasMgr()->GetEcoreEvas();
if (!pEcoreEvas)
{
Rectangle bounds = pRootWindow->GetBounds();
SysLog(NID_UI, "[Window Manager Rotation][Window : 0x%x, rot = %d, %d, %d, %d, %d] Update Orientation.", pRootWindow->GetNativeHandle(), rotation, bounds.x, bounds.y, bounds.width, bounds.height);
-
- SysLog(NID_UI, "[Window Manager Rotation] <<<<<<<<<< UpdateOrientation : END >>>>>>>>>>");
}
#endif
#include "FUiCtrl_FooterImpl.h"
#include "FUiCtrl_Form.h"
#include "FUiCtrl_Frame.h"
-#include "FUiCtrl_FrameImpl.h"
#include "FUiCtrl_TabImpl.h"
#include "FUiCtrl_Indicator.h"
const FloatDimension portraitSize = _ControlManager::GetInstance()->_ControlManager::GetScreenSizeF();
const FloatDimension landscapeSize = FloatDimension(portraitSize.height, portraitSize.width);
- // Adjust the position of the partial Frame.
- _FrameImpl* pFrameImpl = dynamic_cast<_FrameImpl*>(GetParent());
- if (pFrameImpl)
- {
- FrameShowMode frameShowMode = pFrameImpl->GetShowMode();
-
- if ((frameShowMode == FRAME_SHOW_MODE_PARTIAL_SCREEN) || (frameShowMode == FRAME_SHOW_MODE_PARTIAL_SCREEN_FLOATING))
- {
- bool movable = pFrameImpl->GetCore().IsMovable();
- pFrameImpl->GetCore().SetMovable(true);
-
- FloatPoint prevPoint = pFrameImpl->GetPositionF();
- FloatPoint curPoint(0.0f, 0.0f);
-
- if (orientation == _CONTROL_ORIENTATION_PORTRAIT)
- {
- curPoint.x = portraitSize.width / portraitSize.height * prevPoint.x;
- curPoint.y = portraitSize.height / portraitSize.width * prevPoint.y;
- }
- else
- {
- curPoint.x = portraitSize.height / portraitSize.width * prevPoint.x;
- curPoint.y = portraitSize.width / portraitSize.height * prevPoint.y;
- }
-
- pFrameImpl->SetPosition(curPoint);
-
- pFrameImpl->GetCore().SetMovable(movable);
- }
- }
-
// Change layout.
_ContainerImpl::OnChangeLayout(orientation);
SysTryReturnVoidResult(NID_UI_CTRL, GetLastResult() == E_SUCCESS, GetLastResult(), "[%s] Propagating.", GetErrorMessage(GetLastResult()));
SysAssert(pCoreManager);
const FloatDimension& screenSize = pCoreManager->GetScreenSizeF();
- FrameShowMode frameShowMode = GetCore().GetShowMode();
-
- if (frameShowMode == FRAME_SHOW_MODE_FULL_SCREEN)
+ if (GetCore().GetShowMode() == FRAME_SHOW_MODE_FULL_SCREEN)
{
if (orientation == _CONTROL_ORIENTATION_PORTRAIT)
{
SetSize(FloatDimension(screenSize.height, screenSize.width));
}
}
- else if ((frameShowMode == FRAME_SHOW_MODE_PARTIAL_SCREEN) || (frameShowMode == FRAME_SHOW_MODE_PARTIAL_SCREEN_FLOATING))
- {
- // Adjust the position of the partial Frame.
- bool movable = IsMovable();
- SetMovable(true);
-
- FloatPoint prevPoint = GetPositionF();
- FloatPoint curPoint(0.0f, 0.0f);
-
- if (orientation == _CONTROL_ORIENTATION_PORTRAIT)
- {
- curPoint.x = screenSize.width / screenSize.height * prevPoint.x;
- curPoint.y = screenSize.height / screenSize.width * prevPoint.y;
- }
- else
- {
- curPoint.x = screenSize.height / screenSize.width * prevPoint.x;
- curPoint.y = screenSize.width / screenSize.height * prevPoint.y;
- }
-
- SetPosition(curPoint);
-
- SetMovable(movable);
- }
SetResizable(resizable);
}