{
Efl_Canvas_Vg_Object_Data *pd = type_private_data;
int is_v, was_v;
- Ector_Surface *s;
if (obj->pre_render_done) return;
obj->pre_render_done = EINA_TRUE;
obj->cur->clipper->private_data);
}
- // FIXME: handle damage only on changed renderer.
- // FIXME: Move this render_pre to efl_canvas_vg_render()
- s = evas_ector_get(obj->layer->evas);
- if (pd->root && s)
- _evas_vg_render_pre(obj, pd->root, NULL, NULL, NULL, s, NULL, 255, NULL, 0);
-
/* now figure what changed and add draw rects */
/* if it just became visible or invisible */
is_v = evas_object_is_visible(obj);