draw: switch over to draw_pt paths, will remove old code shortly
authorKeith Whitwell <keith@tungstengraphics.com>
Fri, 18 Apr 2008 19:11:16 +0000 (20:11 +0100)
committerKeith Whitwell <keith@tungstengraphics.com>
Fri, 18 Apr 2008 19:11:16 +0000 (20:11 +0100)
src/gallium/auxiliary/draw/draw_context.c
src/gallium/auxiliary/draw/draw_private.h
src/gallium/auxiliary/draw/draw_pt.c

index 4838b68..5dc3358 100644 (file)
@@ -49,8 +49,6 @@ struct draw_context *draw_create( void )
    draw->use_sse = FALSE;
 #endif
 
-   draw->use_pt_shaders = GETENV( "GALLIUM_PT_SHADERS" ) != NULL;
-
    /* create pipeline stages */
    draw->pipeline.wide_line  = draw_wide_line_stage( draw );
    draw->pipeline.wide_point = draw_wide_point_stage( draw );
index da94e69..18ce6c0 100644 (file)
@@ -258,7 +258,6 @@ struct draw_context
    boolean line_stipple;       /**< do line stipple? */
    boolean point_sprite;       /**< convert points to quads for sprites? */
    boolean use_sse;
-   boolean use_pt_shaders;     /* temporary flag to switch on pt shader paths */
 
    /* If a prim stage introduces new vertex attributes, they'll be stored here
     */
index b48d0ca..941f6ef 100644 (file)
@@ -68,9 +68,6 @@ draw_pt_arrays(struct draw_context *draw,
 
    if (!draw->rasterizer->bypass_vs) {
       opt |= PT_SHADE;
-
-      if (!draw->use_pt_shaders)
-        return FALSE;
    }