If GL_EXT_scalar_block_layout is requested by the shader, set the
option to allow scalar blocks in the SPIR-V validator.
Fix the existing tests using scalar layout to not expect "Validation
failed".
Fixes #2400.
spv_validator_options options = spvValidatorOptionsCreate();
spvValidatorOptionsSetRelaxBlockLayout(options, intermediate.usingHlslOffsets());
spvValidatorOptionsSetBeforeHlslLegalization(options, prelegalization);
+ spvValidatorOptionsSetScalarBlockLayout(options, intermediate.usingScalarBlockLayout());
spvValidateWithOptions(context, options, &binary, &diagnostic);
// report
spv.scalarlayout.frag
-Validation failed
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 20
spv.scalarlayoutfloat16.frag
-Validation failed
// Module Version 10000
// Generated by (magic number): 8000a
// Id's are bound by 18
bool usingHlslIoMapping() { return false; }
#endif
+ bool usingScalarBlockLayout() const {
+ for (auto extIt = requestedExtensions.begin(); extIt != requestedExtensions.end(); ++extIt) {
+ if (*extIt == E_GL_EXT_scalar_block_layout)
+ return true;
+ }
+ return false;
+ };
+
void addToCallGraph(TInfoSink&, const TString& caller, const TString& callee);
void merge(TInfoSink&, TIntermediate&);
void finalCheck(TInfoSink&, bool keepUncalled);