Masking support for external textures as well.
For masking, only GPU masking is available.
Support for both asynchronous/synchronous.
Change-Id: Ifdd18f0d90911ba849b5ff9cf1d8255f40ce12e9
ToolkitTestApplication application;
tet_infoline("Use FrameBuffer as url");
- uint32_t width(64);
- uint32_t height(64);
+ uint32_t width(64);
+ uint32_t height(64);
FrameBuffer frameBuffer = Dali::FrameBuffer::New(width, height, FrameBuffer::Attachment::NONE);
DALI_TEST_CHECK(frameBuffer);
ToolkitTestApplication application;
tet_infoline("Use FrameBuffer as url");
- uint32_t width(64);
- uint32_t height(64);
+ uint32_t width(64);
+ uint32_t height(64);
FrameBuffer frameBuffer = Dali::FrameBuffer::New(width, height, FrameBuffer::Attachment::NONE);
DALI_TEST_CHECK(frameBuffer);
END_TEST;
}
+int UtcDaliImageVisualWithPixelDataMasking(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("Load external texture with mask");
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ uint32_t width(64);
+ uint32_t height(64);
+ uint32_t bufferSize = width * height * Pixel::GetBytesPerPixel(Pixel::RGBA8888);
+
+ uint8_t* buffer = reinterpret_cast<uint8_t*>(malloc(bufferSize));
+ PixelData pixelData = PixelData::New(buffer, bufferSize, width, height, Pixel::RGBA8888, PixelData::FREE);
+
+ DALI_TEST_CHECK(pixelData);
+
+ ImageUrl imageUrl = Dali::Toolkit::Image::GenerateUrl(pixelData, true);
+ std::string url = imageUrl.GetUrl();
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK(factory);
+
+ Property::Map propertyMap;
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, url);
+ propertyMap.Insert(ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME);
+
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ Property::Map testMap;
+ visual.CreatePropertyMap(testMap);
+ DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::ALPHA_MASK_URL), Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION);
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+
+ application.GetScene().Add(actor);
+ application.SendNotification();
+ application.Render(16);
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(actor.IsResourceReady(), true, TEST_LOCATION);
+
+ dummyImpl.UnregisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1);
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliImageVisualWithPixelDataMaskingSynchronously(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("Load synchronously external texture with mask");
+
+ uint32_t width(64);
+ uint32_t height(64);
+ uint32_t bufferSize = width * height * Pixel::GetBytesPerPixel(Pixel::RGBA8888);
+
+ uint8_t* buffer = reinterpret_cast<uint8_t*>(malloc(bufferSize));
+ PixelData pixelData = PixelData::New(buffer, bufferSize, width, height, Pixel::RGBA8888, PixelData::FREE);
+
+ DALI_TEST_CHECK(pixelData);
+
+ ImageUrl imageUrl = Dali::Toolkit::Image::GenerateUrl(pixelData, true);
+ std::string url = imageUrl.GetUrl();
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK(factory);
+
+ Property::Map propertyMap;
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Visual::IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, url);
+ propertyMap.Insert(ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME);
+ propertyMap.Insert(ImageVisual::Property::SYNCHRONOUS_LOADING, true);
+
+ Visual::Base visual = factory.CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ Property::Map testMap;
+ visual.CreatePropertyMap(testMap);
+ DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::ALPHA_MASK_URL), Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION);
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(Control::CONTROL_PROPERTY_END_INDEX + 1, visual);
+
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 0u, TEST_LOCATION);
+
+ application.GetScene().Add(actor);
+
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render(16);
+
+ END_TEST;
+}
+
int UtcDaliImageVisualWithNativeImage(void)
{
ToolkitTestApplication application;
#define DALI_TOOLKIT_DEVEL_API_VISUALS_IMAGE_VISUAL_PROPERTIES_DEVEL_H
/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
/**
* @brief Whether to apply mask in loading time or rendering time.
* @details Name "maskingType", type PlayState::Type (Property::INTEGER).
+ * In general, MASKING_ON_LOADING is the default behavior.
+ * However, if the visual uses an external texture, only MASKING_ON_RENDERING is possible.
+ * So we change its value to MASKING_ON_RENDERING even if the visual sets the MASKING_TYPE as MASKING_ON_LOADING when it uses external texture.
* @note It is used in the ImageVisual and AnimatedImageVisual. The default is MASKING_ON_LOADING.
*/
MASKING_TYPE = ORIENTATION_CORRECTION + 12
// TODO : Should we seperate input and output value?
preMultiplyOnLoad = externalTextureInfo.preMultiplied ? TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD : TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
}
- return externalTextureInfo.textureSet;
+
+ TextureId alphaMaskId = INVALID_TEXTURE_ID;
+ if(maskInfo && maskInfo->mAlphaMaskUrl.IsValid())
+ {
+ maskInfo->mAlphaMaskId = RequestMaskLoad(maskInfo->mAlphaMaskUrl, StorageType::KEEP_TEXTURE, synchronousLoading);
+ alphaMaskId = maskInfo->mAlphaMaskId;
+ textureId = RequestLoad(url, alphaMaskId, 1.0f, desiredSize, fittingMode, samplingMode, UseAtlas::NO_ATLAS, false, textureObserver, orientationCorrection, reloadPolicy, preMultiplyOnLoad, synchronousLoading);
+
+ if(synchronousLoading)
+ {
+ auto textureSet = GetTextureSet(textureId);
+ textureSet.SetTexture(MASK_TEXTURE_INDEX, GetTextureSet(alphaMaskId).GetTexture(TEXTURE_INDEX));
+ return textureSet;
+ }
+ }
+ else
+ {
+ return externalTextureInfo.textureSet;
+ }
}
}
}
textureInfo.storageType = storageType;
textureInfo.orientationCorrection = orientationCorrection;
+ // the case using external texture has already been loaded texture, so change its status to WAITING_FOR_MASK.
+ if(url.GetProtocolType() == VisualUrl::TEXTURE)
+ {
+ if(textureInfo.loadState != LoadState::UPLOADED)
+ {
+ textureInfo.loadState = TextureManager::LoadState::WAITING_FOR_MASK;
+ }
+ }
+
DALI_LOG_INFO(gTextureManagerLogFilter, Debug::General, "TextureInfo loadState:%s\n", GET_LOAD_STATE_STRING(textureInfo.loadState));
// Force reloading of texture by setting loadState unless already loading or cancelled.
if(!(textureInfo.loadState == TextureManager::LoadState::UPLOADED ||
textureInfo.loadState == TextureManager::LoadState::LOAD_FINISHED))
{
- std::vector<Devel::PixelBuffer> pixelBuffers;
- LoadImageSynchronously(url, desiredSize, fittingMode, samplingMode, orientationCorrection, loadYuvPlanes, pixelBuffers);
-
- if(pixelBuffers.empty())
- {
- // If pixelBuffer loading is failed in synchronously, call RequestRemove() method.
- RequestRemove(textureId, nullptr);
- return INVALID_TEXTURE_ID;
- }
-
- if(storageType == StorageType::KEEP_PIXEL_BUFFER) // For the mask image loading.
+ if(url.GetProtocolType() == VisualUrl::TEXTURE)
{
- textureInfo.pixelBuffer = pixelBuffers[0]; // Store the pixel data
- textureInfo.loadState = LoadState::LOAD_FINISHED;
+ // Get external textureSet from cacheManager.
+ std::string location = textureInfo.url.GetLocation();
+ if(!location.empty())
+ {
+ TextureId id = std::stoi(location);
+ auto externalTextureInfo = mTextureCacheManager.GetExternalTextureInfo(id);
+ textureInfo.textures.push_back(externalTextureInfo.textureSet.GetTexture(0));
+ textureInfo.loadState = LoadState::UPLOADED;
+ }
}
- else // For the image loading.
+ else
{
- Texture maskTexture;
- if(maskTextureId != INVALID_TEXTURE_ID)
+ std::vector<Devel::PixelBuffer> pixelBuffers;
+ LoadImageSynchronously(url, desiredSize, fittingMode, samplingMode, orientationCorrection, loadYuvPlanes, pixelBuffers);
+
+ if(pixelBuffers.empty())
+ {
+ // If pixelBuffer loading is failed in synchronously, call RequestRemove() method.
+ RequestRemove(textureId, nullptr);
+ return INVALID_TEXTURE_ID;
+ }
+
+ if(storageType == StorageType::KEEP_PIXEL_BUFFER) // For the mask image loading.
+ {
+ textureInfo.pixelBuffer = pixelBuffers[0]; // Store the pixel data
+ textureInfo.loadState = LoadState::LOAD_FINISHED;
+ }
+ else // For the image loading.
{
- TextureCacheIndex maskCacheIndex = mTextureCacheManager.GetCacheIndexFromId(maskTextureId);
- if(maskCacheIndex != INVALID_CACHE_INDEX)
+ Texture maskTexture;
+ if(maskTextureId != INVALID_TEXTURE_ID)
{
- if(mTextureCacheManager[maskCacheIndex].storageType == StorageType::KEEP_TEXTURE)
+ TextureCacheIndex maskCacheIndex = mTextureCacheManager.GetCacheIndexFromId(maskTextureId);
+ if(maskCacheIndex != INVALID_CACHE_INDEX)
{
- if(!mTextureCacheManager[maskCacheIndex].textures.empty())
+ if(mTextureCacheManager[maskCacheIndex].storageType == StorageType::KEEP_TEXTURE)
{
- maskTexture = mTextureCacheManager[maskCacheIndex].textures[0];
- }
- }
- else if(mTextureCacheManager[maskCacheIndex].storageType == StorageType::KEEP_PIXEL_BUFFER)
- {
- Devel::PixelBuffer maskPixelBuffer = mTextureCacheManager[maskCacheIndex].pixelBuffer;
- if(maskPixelBuffer)
- {
- pixelBuffers[0].ApplyMask(maskPixelBuffer, contentScale, cropToMask);
+ if(!mTextureCacheManager[maskCacheIndex].textures.empty())
+ {
+ maskTexture = mTextureCacheManager[maskCacheIndex].textures[0];
+ }
}
- else
+ else if(mTextureCacheManager[maskCacheIndex].storageType == StorageType::KEEP_PIXEL_BUFFER)
{
- DALI_LOG_ERROR("Mask image cached invalid pixel buffer!\n");
+ Devel::PixelBuffer maskPixelBuffer = mTextureCacheManager[maskCacheIndex].pixelBuffer;
+ if(maskPixelBuffer)
+ {
+ pixelBuffers[0].ApplyMask(maskPixelBuffer, contentScale, cropToMask);
+ }
+ else
+ {
+ DALI_LOG_ERROR("Mask image cached invalid pixel buffer!\n");
+ }
}
}
+ else
+ {
+ DALI_LOG_ERROR("Mask image is not stored in cache.\n");
+ }
}
- else
- {
- DALI_LOG_ERROR("Mask image is not stored in cache.\n");
- }
- }
- PreMultiply(pixelBuffers[0], preMultiplyOnLoad);
+ PreMultiply(pixelBuffers[0], preMultiplyOnLoad);
- // Upload texture
- UploadTextures(pixelBuffers, textureInfo);
+ // Upload texture
+ UploadTextures(pixelBuffers, textureInfo);
+ }
}
}
}
{
if(maskTextureInfo.storageType == StorageType::KEEP_TEXTURE)
{
- // Upload image texture. textureInfo.loadState will be UPLOADED.
- std::vector<Devel::PixelBuffer> pixelBuffers;
- pixelBuffers.push_back(textureInfo.pixelBuffer);
- UploadTextures(pixelBuffers, textureInfo);
+ if(textureInfo.url.GetProtocolType() == VisualUrl::TEXTURE)
+ {
+ // Get external textureSet from cacheManager.
+ std::string location = textureInfo.url.GetLocation();
+ if(!location.empty())
+ {
+ TextureId id = std::stoi(location);
+ auto externalTextureInfo = mTextureCacheManager.GetExternalTextureInfo(id);
+ textureInfo.textures.push_back(externalTextureInfo.textureSet.GetTexture(0));
+ }
+ }
+ else
+ {
+ // Upload image texture. textureInfo.loadState will be UPLOADED.
+ std::vector<Devel::PixelBuffer> pixelBuffers;
+ pixelBuffers.push_back(textureInfo.pixelBuffer);
+ UploadTextures(pixelBuffers, textureInfo);
+ }
// Increase reference counts for notify required textureId.
// Now we can assume that we don't remove & re-assign this textureId
if(value.Get(maskingType))
{
AllocateMaskData();
- mMaskingData->mPreappliedMasking = Toolkit::DevelImageVisual::MaskingType::Type(maskingType) == Toolkit::DevelImageVisual::MaskingType::MASKING_ON_LOADING ? true : false;
+ if(mImageUrl.IsValid() && mImageUrl.GetProtocolType() == VisualUrl::TEXTURE)
+ {
+ // For external textures, only gpu masking is available.
+ // Therefore, MASKING_TYPE is set to MASKING_ON_RENDERING forcelly.
+ mMaskingData->mPreappliedMasking = false;
+ }
+ else
+ {
+ mMaskingData->mPreappliedMasking = Toolkit::DevelImageVisual::MaskingType::Type(maskingType) == Toolkit::DevelImageVisual::MaskingType::MASKING_ON_LOADING ? true : false;
+ }
}
break;
}
if(!mMaskingData)
{
mMaskingData.reset(new TextureManager::MaskingData());
+ if(mImageUrl.IsValid() && mImageUrl.GetProtocolType() == VisualUrl::TEXTURE)
+ {
+ mMaskingData->mPreappliedMasking = false;
+ }
}
}