}
const char *
-gl_varying_slot_name(gl_varying_slot slot)
+gl_varying_slot_name_for_stage(gl_varying_slot slot, gl_shader_stage stage)
{
+ if (stage != MESA_SHADER_FRAGMENT && slot == VARYING_SLOT_PRIMITIVE_SHADING_RATE)
+ return "VARYING_SLOT_PRIMITIVE_SHADING_RATE";
+
static const char *names[] = {
ENUM(VARYING_SLOT_POS),
ENUM(VARYING_SLOT_COL0),
}
const char *
-gl_varying_slot_name_for_stage(gl_varying_slot slot, gl_shader_stage stage)
-{
- if (stage != MESA_SHADER_FRAGMENT && slot == VARYING_SLOT_PRIMITIVE_SHADING_RATE)
- return "VARYING_SLOT_PRIMITIVE_SHADING_RATE";
- return gl_varying_slot_name(slot);
-}
-
-const char *
gl_system_value_name(gl_system_value sysval)
{
static const char *names[] = {
* - vertResults (in prog_print.c's arb_output_attrib_string())
* - fragAttribs (in prog_print.c's arb_input_attrib_string())
* - _mesa_varying_slot_in_fs()
+ * - _mesa_varying_slot_name_for_stage()
*/
typedef enum
{
#define VARYING_SLOT_TESS_MAX (VARYING_SLOT_PATCH0 + MAX_VARYING)
#define MAX_VARYINGS_INCL_PATCH (VARYING_SLOT_TESS_MAX - VARYING_SLOT_VAR0)
-const char *gl_varying_slot_name(gl_varying_slot slot);
const char *gl_varying_slot_name_for_stage(gl_varying_slot slot,
gl_shader_stage stage);